Archive for December, 2011

Ghost Town post-mortem

Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone [...]

Posted on December 24, 2011 at 7:28 pm by eli · Permalink · Comments Closed
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Ludum Dare 22: “Ghost Town”

Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the [...]

Posted on December 20, 2011 at 11:52 pm by eli · Permalink · One Comment
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B.A.D. animation

Simon reminded me how much glitchy animation is fun, so for one of my “daily exercises” I made a jittery guy do some silly animation. Looking at it again about a week later still makes me feel good, so here it is. B.A.D. Animation (Flash)

Posted on December 15, 2011 at 9:19 pm by eli · Permalink · Comments Closed
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