Archive for the ‘Personal projects’ Category
I’ve been sitting on this project for a long while, and it’s time to come to terms with the fact that it will probably never be completed. So I’m releasing it and the source code in the very state it exists on my hard drive. The game was inspired by (and features) So Twenty One [...]
In: Personal projects · Tagged with: abandoned, allegro, atmospheric, c++, game, megastructure, music, personal project, sleepy town manufacture, wip
Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, [...]
In: Personal projects, Uncategorized · Tagged with: analysis, ante-mortem, competition, game, ludum dare, post-mortem
My entry for the 18th Ludum Dare 48-hour game development competition was called “Atop Mt. Brawlalot”. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in. The theme of this competition was “Enemies as Weapons”. The physics are quite wonky, but it is “broken [...]
In: Personal projects · Tagged with: brawling chompers, competition, game, ld48, ludum dare, unity
After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file. For the graphics source and more info, see the original Posterous post on Thing-a-Day.com.
In: Personal projects · Tagged with: 2010, art, download, pixel, source, tad, thing-a-day, zip
Created for week six of The Character Project.
In: Personal projects · Tagged with: amy, character project, daniel, flash, flixel, game, mini game
Hammond: A mailman’s dream is a small game I wrote for The Character Project.
In: Personal projects · Tagged with: character, flash, flashdevelop, flixel, game, hammond, inkscape, wegotcharacter
My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed “Exploration”. Download Get the competition version here: Leaving Satisfactoria – exe and source.zip (10,142 KB – Windows .exe and full source) alternative download Leaving Satisfactoria.zip (328 KB – full source, needs pygame [see below])