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	<title>the megastructure development blog &#187; Personal projects</title>
	<atom:link href="http://blog.megastructure.org/category/personal-projects/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.megastructure.org</link>
	<description>tracking construction of megaprojects</description>
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		<title>Mt. Brawlalot &#8211; competition results</title>
		<link>http://blog.megastructure.org/2010/09/mt-brawlalot-competition-results/</link>
		<comments>http://blog.megastructure.org/2010/09/mt-brawlalot-competition-results/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 20:14:50 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[ante-mortem]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[post-mortem]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=295</guid>
		<description><![CDATA[Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around &#8211; mostly because of the theme (&#8220;Enemies as weapons&#8221;). Another excuse I have for not being innovative was my worry that I wouldn&#8217;t manage using the Unity platform, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.megastructure.org/wp-content/uploads/2010/09/mt.-brawlalot-8th-audio-10th-humor.png" rel="lightbox[295]" title="mt. brawlalot - 8th audio 10th humor"><img class="aligncenter size-medium wp-image-296" title="mt. brawlalot - 8th audio 10th humor" src="http://blog.megastructure.org/wp-content/uploads/2010/09/mt.-brawlalot-8th-audio-10th-humor-300x84.png" alt="" width="300" height="84" /></a></p>
<p><strong>Audio</strong>: 8th place</p>
<p><strong>Humor</strong>: 10th place</p>
<p><strong>Everything else</strong>: wayyyyy out there!</p>
<p>This game was definitely not innovative. Innovation was not one of my goals this time around &#8211; mostly because of the theme (&#8220;Enemies as weapons&#8221;). Another excuse I have for not being innovative was my worry that I wouldn&#8217;t manage using the Unity platform, so I decided to keep it simple.</p>
<p>Similarly, I did not intend to put much into graphics, and the game looks appropriately. Nothing is animated, the textures are ill-fitting and simpleminded, and basically everything is a barely-modified box or sphere. (The audio, however, came out pretty much as I hoped.)</p>
<p>One of the goals for this competition was to make a fun, humorous game. I went for light-hearted sounds and flavor text, instead of the heavier, mysterious atmosphere from <em>You are me now</em>. The feedback tells me I succeeded in making it lighter and funnier.</p>
<p>However, the big lesson I learned here was that &#8220;funny&#8221; does not mean &#8220;fun&#8221;. Most responses to the game were positive when it came to their initial reaction, but the controls were so bad that nobody could actually bear playing it more than one or two rounds.</p>
<p>(See feedback on <a href="http://www.ludumdare.com/compo/ludum-dare-18/?uid=1395">the entry page</a>.)</p>
<p>And so we arrive at my weakest point of all: control schemes. All three of my attempts at the <a href="http://www.ludumdare.com/compo">Ludum Dare competition</a> have resulted in badly-controlled games. This is something I should work on before the next competition.</p>
<p>Thanks to everyone who played my game, I hope to make something better next time.</p>
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		<item>
		<title>Atop Mt. Brawlalot &#8211; Ludum Dare #18</title>
		<link>http://blog.megastructure.org/2010/08/atop-mt-brawlalot-ludum-dare-18/</link>
		<comments>http://blog.megastructure.org/2010/08/atop-mt-brawlalot-ludum-dare-18/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:33:25 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[brawling chompers]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=278</guid>
		<description><![CDATA[My entry for the 18th Ludum Dare 48-hour game development competition was called &#8220;Atop Mt. Brawlalot&#8221;. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in. The theme of this competition was &#8220;Enemies as Weapons&#8221;. The physics are quite wonky, but it is &#8220;broken [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1395">My entry</a> for the 18th Ludum Dare 48-hour game development competition was called &#8220;Atop Mt. Brawlalot&#8221;. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in.</p>
<p>The theme of this competition was &#8220;Enemies as Weapons&#8221;.</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1395"><img class="alignnone" title="Don't get carried away!" src="http://www.ludumdare.com/compo/wp-content/compo2/22150/1395-shot3.png" alt="" width="517" height="406" /></a></p>
<p>The physics are quite wonky, but it is &#8220;broken in a good/funny way&#8221; as one commenter says. I like that, and yes, I feel it was broken properly.</p>
<p>Links to download on the <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1395">official submission page</a>.</p>
<p>Also notable were <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=2483">Yoni&#8217;s first ever LD entry</a>, and <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1860">Daniel&#8217;s second</a>.</p>
]]></content:encoded>
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		<item>
		<title>Thing-a-Day 2010: Complete</title>
		<link>http://blog.megastructure.org/2010/02/thing-a-day-2010-complete/</link>
		<comments>http://blog.megastructure.org/2010/02/thing-a-day-2010-complete/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 09:14:05 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tad]]></category>
		<category><![CDATA[thing-a-day]]></category>
		<category><![CDATA[zip]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=232</guid>
		<description><![CDATA[After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file. For the graphics source and more info, see the original Posterous post on Thing-a-Day.com.]]></description>
			<content:encoded><![CDATA[<p>After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file.</p>
<p><a href="http://blog.megastructure.org/wp-content/uploads/2010/02/summary.png" rel="lightbox[232]" title="summary"><img class="aligncenter size-medium wp-image-233" title="summary" src="http://blog.megastructure.org/wp-content/uploads/2010/02/summary-300x214.png" alt="" width="300" height="214" /></a></p>
<p style="text-align: justify;">For the graphics source and more info, see the <a href="http://thing-a-day.com/thing-a-day-day-28-summary-0">original Posterous post on Thing-a-Day.com</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Character Project: Week Six &#8211; Amy</title>
		<link>http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/</link>
		<comments>http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 21:37:30 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[amy]]></category>
		<category><![CDATA[character project]]></category>
		<category><![CDATA[daniel]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mini game]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=227</guid>
		<description><![CDATA[Created for week six of The Character Project. Graphics mostly created by Daniel. I reused some tiles hanging around for backgrounds. Built on Flixel. Happy Valentine&#8217;s Day!]]></description>
			<content:encoded><![CDATA[<p>Created for <a href="http://wegotcharacter.wordpress.com/2010/02/08/week-6-amy/">week six of The Character Project</a>.</p>
<p><span id="more-227"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="512" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blog.megastructure.org/wp-content/uploads/2010/02/Amy.swf" /><embed type="application/x-shockwave-flash" width="640" height="512" src="http://blog.megastructure.org/wp-content/uploads/2010/02/Amy.swf"></embed></object></p>
<p>Graphics mostly created by Daniel. I reused some tiles hanging around for backgrounds. Built on <a href="http://www.flixel.org">Flixel</a>.</p>
<p>Happy Valentine&#8217;s Day!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hammond: A mailman&#8217;s dream</title>
		<link>http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/</link>
		<comments>http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 10:40:29 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hammond]]></category>
		<category><![CDATA[inkscape]]></category>
		<category><![CDATA[wegotcharacter]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=178</guid>
		<description><![CDATA[Hammond: A mailman&#8217;s dream is a small game I wrote for The Character Project. Hammond was built on the Flixel framework, using Flashdevelop. Daniel made the mailman image, I made the rest. All graphics created with Inkscape.]]></description>
			<content:encoded><![CDATA[<p><em>Hammond: A mailman&#8217;s dream</em> is a small game I wrote for <a href="http://wegotcharacter.wordpress.com/">The Character Project</a>.</p>
<p><span id="more-178"></span></p>
<div style="border: 0; margin: 0; padding: 0;"><object style="width: 550px; height: 412px; border: 0; margin: 0; padding: 0; max-width: 550px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="412" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="loop" value="false" /><param name="scale" value="noborder" /><param name="src" value="http://blog.megastructure.org/wp-content/uploads/2010/01/HammondtheMailman.swf" /><embed style="width: 550px; height: 412px; border: 0; margin: 0; padding: 0; max-width: 550px;" type="application/x-shockwave-flash" width="550" height="412" src="http://blog.megastructure.org/wp-content/uploads/2010/01/HammondtheMailman.swf" scale="noborder" loop="false"></embed></object></div>
<p>Hammond was built on the <a href="http://flixel.org/">Flixel</a> framework, using <a href="http://www.flashdevelop.org/">Flashdevelop</a>. <a href="http://twitter.com/zdanielz">Daniel</a> made the mailman image, I made the rest. All graphics created with <a href="http://www.inkscape.org/">Inkscape</a>.</p>
]]></content:encoded>
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		<item>
		<title>Leaving Satisfactoria &#8211; Ludum Dare #16</title>
		<link>http://blog.megastructure.org/2009/12/leaving-satisfactoria/</link>
		<comments>http://blog.megastructure.org/2009/12/leaving-satisfactoria/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 23:15:38 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[satisfactoria]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=162</guid>
		<description><![CDATA[My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed &#8220;Exploration&#8221;. Download Get the competition version here: Leaving Satisfactoria &#8211; exe and source.zip (10,142 KB &#8211; Windows .exe and full source) alternative download Leaving Satisfactoria.zip (328 KB &#8211; full source, needs pygame [see below]) Background I wanted to break the [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="font-weight: normal; font-size: 13px;">My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed &#8220;Exploration&#8221;.</span></h1>
<h2><span style="font-weight: normal; font-size: 13px;">
<a href='http://blog.megastructure.org/2009/12/leaving-satisfactoria/satisfactoria4/' title='satisfactoria4'><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2009/12/satisfactoria4-150x150.png" class="attachment-thumbnail" alt="satisfactoria4" title="satisfactoria4" /></a>
<a href='http://blog.megastructure.org/2009/12/leaving-satisfactoria/satisfactoria5/' title='satisfactoria5'><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2009/12/satisfactoria5-150x150.png" class="attachment-thumbnail" alt="satisfactoria5" title="satisfactoria5" /></a>
</p>
<p></span></h2>
<h3>Download</h3>
<p>Get the competition version here:</p>
<ul>
<li><a href="../wp-content/uploads/2009/12/Leaving-Satisfactoria-exe-and-source.zip">Leaving Satisfactoria &#8211; exe and source.zip</a> (10,142 KB &#8211; Windows .exe and full source)
<ul>
<li><a href="http://dl.dropbox.com/u/35062/Leaving%20Satisfactoria%20-%20exe%20and%20source.zip">alternative download</a></li>
</ul>
</li>
<li><a href="http://blog.megastructure.org/wp-content/uploads/2009/12/Leaving-Satisfactoria.zip">Leaving Satisfactoria.zip</a> (328 KB &#8211; full source, needs pygame [see below])</li>
</ul>
<p><span id="more-162"></span></p>
<h3>Background</h3>
<p>I wanted to break the normal &#8220;exploration&#8221; mold, where the goal is to uncover every single square on a map. The following elements were under focus:</p>
<ul>
<li>A conscious decision to depart from a comfortable space (leaving home)</li>
<li>The one-way journey, leading your exploration far from the comfort zone</li>
<li>Accepting the danger before you</li>
</ul>
<p>The actual &#8220;exploration&#8221; probably occurs after the end of the game. You will most likely have to play a few times before reaching all points on the field, this is by design.</p>
<h3>Tools</h3>
<p>The entire game was built with the Pygame Python-based engine. You can get that <a href="http://www.pygame.org/">here</a>. Graphics were done entirely in MSpaint. Sound effects courtesy of <a href="http://www.drpetter.se/project_sfxr.html">sfxr</a>.</p>
]]></content:encoded>
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