Archive for the ‘Uncategorized’ Category

Kicking the tires

It’s true that we’re probably not here, we do not exist, we are simply experiencing a memory or a dream, and there’s nothing but our own personal sensory impulses to back anything up. Furthermore, what if there’s nobody else at all, and this entire elaborate illusion is nothing more than a product of my [your] [...]

Posted on October 19, 2014 at 9:19 pm by eli · Permalink · Comments Closed
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Expression through play

Among some recent thoughts I’ve been having is the idea that “play” is more important than “game”. When you play with a system, or with people, you engage in a testing of boundaries, an exploration of the configuration space. A game is just one kind of system supporting such an activity.

Posted on April 5, 2014 at 11:21 am by eli · Permalink · Comments Closed
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The creative veil

A while ago, I watched a video where a pleasant man explained how humans tend to increase their abilities until they are “good enough” in any given field, afterwards they tend to stop improving. He called this the “OK Plateau”. One of the suggested methods to conquer this plateau is to try and appreciate the [...]

Posted on June 8, 2013 at 6:41 pm by eli · Permalink · Comments Closed
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The Kfar-Saba Indies: local game development

I don’t see myself as a Man of the Big World. But thanks to the internet, and Twitter in particular, I can soak up a lot of different world experiences without leaving my house. Why does anyone need to actually meetup physically anymore? Can’t we do everything digitally online? This narrative has sustained me for [...]

Posted on January 17, 2013 at 9:57 am by eli · Permalink · Comments Closed
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Nostalgia: Late 90s

I recently rediscovered George Buckenham’s amazing Games We Have Known and Loved, where he collects concise recordings of people talking about their favorite moments in games. It’s remarkable how so many different people can experience the same game in such different ways. Listening to some of the accounts reminded me of a game that I [...]

Posted on September 19, 2012 at 11:35 pm by eli · Permalink · Comments Closed
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Retrospective: B.Sc. Edition

Note: this is a Very Long Post. About a year ago, I finished the last semester of my Physics degree at Tel Aviv University. A few scary exams and written projects later, and I had completed my requirements. Two days ago, they announced a Higgs-like particle observed at the LHC. Yesterday, I received notice that [...]

Posted on July 7, 2012 at 3:15 pm by eli · Permalink · Comments Closed
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FPSTXT: the text-based first-person shooter

  (Looking for the links to the game? Skip to the end of the post…) June began with a game development event called 7DFPS: the seven-day FPS challenge. Participants from around the globe built first-person shooter games. I didn’t sign up, and my game doesn’t appear in the list, but the fact that the event [...]

Posted on June 27, 2012 at 11:03 pm by eli · Permalink · 3 Comments
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80s corporate name and logo

Notch has offered to add names of indie game studios to the world of his upcoming game 0×10c, apparently as fictional hi-tech companies. Megastructure Industries is already a tongue-in-cheek kind of name. It means to invoke Tsutomu Nihei’s fictional company Toha Heavy Industries, as well as give the feeling of a cyberpunk megacorp, with either millions of [...]

Posted on April 25, 2012 at 5:34 pm by eli · Permalink · Comments Closed
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Presenting FEX

This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is. My [...]

Posted on April 9, 2012 at 9:06 pm by eli · Permalink · Comments Closed
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GDC12 Pirate Kart games

  Thanks to the efforts of ExciteMike (and the incredible Glorious Trainwrecks!), over 1000 games were collected for a “GDC Pirate Kart”! The concept is simple: getting to GDC is expensive, and putting up a booth is even more expensive. Making a pirate kart that would be displayed on the GDC floor enabled a conference [...]

Posted on April 7, 2012 at 12:22 pm by eli · Permalink · Comments Closed
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