Archive for the ‘Uncategorized’ Category

You are me now – Ludum Dare #17

Here is my entry for the 17th Ludum Dare competition!
The theme of the compo was “Islands”.
It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game.
If you get stuck, you may need to backtrack a bit.
(original LD entry) | [...]

Posted on April 26, 2010 at 12:25 am by eli · Permalink · 7 Comments
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Distant Chimneys

In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”.  There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out.
The music was made with Musagi (another Dr. Petter creation), instruments created [...]

Posted on April 16, 2010 at 1:27 pm by eli · Permalink · 2 Comments
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Cherrybrush sketches

Megastructure sketches I drew using Cherrybrush (by the amazing Dr. Petter).

Posted on April 3, 2010 at 12:54 pm by eli · Permalink · One Comment
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official megastrata hiatus

This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride.
However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time a [...]

Posted on December 11, 2009 at 9:31 am by eli · Permalink · Leave a comment
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Elevated – v1.88

After starting year 2 of physics at TAU, it’s been hard to find time for anything other than schoolwork or zoning out. It’s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix [...]

Posted on November 13, 2009 at 11:10 am by eli · Permalink · Leave a comment
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screenshot smorgasbord, elevators

Slowly but surely, scriptable objects (like elevators) are being incorporated into the engine.
Here are some new screens, reflecting changes in lighting and modeling. Also, the new elevator shaft rooms are visible.
(Wolfgang discovered the ceiling pillars that go on forever.)

Technical: Depth buffer in OpenGL

I just thought I’d post this up here, in case other people had the same problem.
The Megastrata project started out like any other first-time project: cobbled together from examples found on the internet. One of the long-standing traditions regarding development involve the so-called “hack-n-slash” technique: smash the code around until it works.
Megastrata started life out [...]

Posted on October 12, 2009 at 11:54 pm by eli · Permalink · Leave a comment
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Collisions and Cosmetics – v1.87

Version 1.87 released: as usual, to be found on the information page.
Major changes in this version include a newer, less degenerate collision engine. The player now collides with surfaces, instead being manually bound to a certain volume.
Also, steps have been taken towards making the corridors more visually interesting. This means adding chamfering to some corners, [...]

Posted on October 11, 2009 at 3:03 am by eli · Permalink · Leave a comment
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Version 1.86 Released, corridor-enabled

Collisions are coming together, even if they are simplistic. This means we can now explore an infinitely-generated space, full of corridors and rooms. The latest version has been uploaded, the very same one from the teaser vid.
Please note that there are disabled stubs for working with ffmpeg, but I decided it was far too bulky [...]

Posted on September 29, 2009 at 10:52 pm by eli · Permalink · Leave a comment
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Megastrata teaser video

Despite the patina of silence, the NoiseViewer project has been progressing in leaps and bounds these past few weeks. The internal modeling has begun to take shape, and it is actually possible to start exploring a few of these endless corridors.
The name has gradually started becoming “Megastrata”, as it morphs away from being an experiment, [...]

Posted on September 29, 2009 at 8:21 pm by eli · Permalink · One Comment
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