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	<title>Comments for the megastructure development blog</title>
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	<link>http://blog.megastructure.org</link>
	<description>tracking construction of megaprojects</description>
	<lastBuildDate>Sat, 24 Dec 2011 17:36:23 +0000</lastBuildDate>
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		<title>Comment on Daily Freeforms by the megastructure development blog &#187; Ghost Town post-mortem</title>
		<link>http://blog.megastructure.org/2011/11/daily-freeforms/comment-page-1/#comment-4811</link>
		<dc:creator>the megastructure development blog &#187; Ghost Town post-mortem</dc:creator>
		<pubDate>Sat, 24 Dec 2011 17:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=520#comment-4811</guid>
		<description>[...] story. For over a month, I&#8217;ve been attending &#8220;intuitive&#8221; drawing classes, and drawing something on my own nearly every day. While the idea was not to make &#8220;intuitive&#8221; style backdrops, I decided I would use the [...]</description>
		<content:encoded><![CDATA[<p>[...] story. For over a month, I&#8217;ve been attending &#8220;intuitive&#8221; drawing classes, and drawing something on my own nearly every day. While the idea was not to make &#8220;intuitive&#8221; style backdrops, I decided I would use the [...]</p>
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		<title>Comment on Ludum Dare 22: &#8220;Ghost Town&#8221; by the megastructure development blog &#187; Ghost Town post-mortem</title>
		<link>http://blog.megastructure.org/2011/12/ludum-dare-22-ghost-town/comment-page-1/#comment-4810</link>
		<dc:creator>the megastructure development blog &#187; Ghost Town post-mortem</dc:creator>
		<pubDate>Sat, 24 Dec 2011 17:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=549#comment-4810</guid>
		<description>[...] than a week ago, I was busy developing a game called &#8220;Ghost Town&#8221; (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps [...]</description>
		<content:encoded><![CDATA[<p>[...] than a week ago, I was busy developing a game called &#8220;Ghost Town&#8221; (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps [...]</p>
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		<title>Comment on Daily Freeforms by Omer Raviv</title>
		<link>http://blog.megastructure.org/2011/11/daily-freeforms/comment-page-1/#comment-4360</link>
		<dc:creator>Omer Raviv</dc:creator>
		<pubDate>Sun, 27 Nov 2011 15:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=520#comment-4360</guid>
		<description>That&#039;s really, really beautiful</description>
		<content:encoded><![CDATA[<p>That&#8217;s really, really beautiful</p>
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		<title>Comment on Escape Imprisonment at the Satanic Mental Hospital &#8211; Ludum Dare 21 by eli</title>
		<link>http://blog.megastructure.org/2011/08/escape-imprisonment-at-the-satanic-mental-hospital-ludum-dare-21/comment-page-1/#comment-3425</link>
		<dc:creator>eli</dc:creator>
		<pubDate>Mon, 22 Aug 2011 15:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=488#comment-3425</guid>
		<description>Thanks for playing, Diane! You might need to mash the X key a bit to keep punching those nurses. Though there&#039;s not a lot to see.</description>
		<content:encoded><![CDATA[<p>Thanks for playing, Diane! You might need to mash the X key a bit to keep punching those nurses. Though there&#8217;s not a lot to see.</p>
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		<title>Comment on Escape Imprisonment at the Satanic Mental Hospital &#8211; Ludum Dare 21 by Diane Brody</title>
		<link>http://blog.megastructure.org/2011/08/escape-imprisonment-at-the-satanic-mental-hospital-ludum-dare-21/comment-page-1/#comment-3422</link>
		<dc:creator>Diane Brody</dc:creator>
		<pubDate>Mon, 22 Aug 2011 13:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=488#comment-3422</guid>
		<description>This is really cool! Only I can&#039;t escape, despite the catchy music, and am scared of the evil nurses. Excellent!</description>
		<content:encoded><![CDATA[<p>This is really cool! Only I can&#8217;t escape, despite the catchy music, and am scared of the evil nurses. Excellent!</p>
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		<title>Comment on The Legend of Old Man &#8211; Ludum Dare #20 by the megastructure development blog &#187; Player Non-Player Characters</title>
		<link>http://blog.megastructure.org/2011/05/the-legend-of-old-man-ludum-dare-20/comment-page-1/#comment-2926</link>
		<dc:creator>the megastructure development blog &#187; Player Non-Player Characters</dc:creator>
		<pubDate>Sun, 08 May 2011 15:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=423#comment-2926</guid>
		<description>[...] the competition entries dealt with this famous Old Man scene, from all sorts of different angles. My take on the concept was to assume control of the Old Man himself, rushing from cave to cave and dispensing both crucial [...]</description>
		<content:encoded><![CDATA[<p>[...] the competition entries dealt with this famous Old Man scene, from all sorts of different angles. My take on the concept was to assume control of the Old Man himself, rushing from cave to cave and dispensing both crucial [...]</p>
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		<title>Comment on WorstQuest: The Quest for the Worst Game by wolfgang</title>
		<link>http://blog.megastructure.org/2011/03/worstquest-the-quest-for-the-worst-game/comment-page-1/#comment-2547</link>
		<dc:creator>wolfgang</dc:creator>
		<pubDate>Mon, 21 Mar 2011 07:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=384#comment-2547</guid>
		<description>I think it is more like, something is easier to finish if it is not meant to be good (as opposed to not meant to be bad). I am reminded of a story I once heard about a pottery class. The teacher divided the class into two groups. The first group was told they will be graded on quality, the second on quantity. That is, the more pots the second group produced, the better the grade. The first group only got good grades if their pots were really good. In the end it turned out that the second group made the most beautiful pots because they simply made a lot of them and got a lot of practice, while the first group got hung up on making one perfect pot, not practicing the pottering, and therefore never attaining any quality.
*this comment part of my new series: How can I make comments longer than blog posts*</description>
		<content:encoded><![CDATA[<p>I think it is more like, something is easier to finish if it is not meant to be good (as opposed to not meant to be bad). I am reminded of a story I once heard about a pottery class. The teacher divided the class into two groups. The first group was told they will be graded on quality, the second on quantity. That is, the more pots the second group produced, the better the grade. The first group only got good grades if their pots were really good. In the end it turned out that the second group made the most beautiful pots because they simply made a lot of them and got a lot of practice, while the first group got hung up on making one perfect pot, not practicing the pottering, and therefore never attaining any quality.<br />
*this comment part of my new series: How can I make comments longer than blog posts*</p>
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		<title>Comment on WorstQuest: The Quest for the Worst Game by zdanielz</title>
		<link>http://blog.megastructure.org/2011/03/worstquest-the-quest-for-the-worst-game/comment-page-1/#comment-2544</link>
		<dc:creator>zdanielz</dc:creator>
		<pubDate>Sun, 20 Mar 2011 20:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=384#comment-2544</guid>
		<description>Great post man.

Another bad game you didn&#039;t mention:

http://www.gamespot.com/pc/driving/bigrigsotrr/review.html</description>
		<content:encoded><![CDATA[<p>Great post man.</p>
<p>Another bad game you didn&#8217;t mention:</p>
<p><a href="http://www.gamespot.com/pc/driving/bigrigsotrr/review.html" rel="nofollow">http://www.gamespot.com/pc/driving/bigrigsotrr/review.html</a></p>
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		<title>Comment on Balloons by Tweets that mention the megastructure development blog » Balloons -- Topsy.com</title>
		<link>http://blog.megastructure.org/2011/01/balloons/comment-page-1/#comment-1948</link>
		<dc:creator>Tweets that mention the megastructure development blog » Balloons -- Topsy.com</dc:creator>
		<pubDate>Sun, 16 Jan 2011 21:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=338#comment-1948</guid>
		<description>[...] This post was mentioned on Twitter by Eli Brody, eli. eli said: From the dev blog: Balloons http://bit.ly/gKm2sQ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Eli Brody, eli. eli said: From the dev blog: Balloons <a href="http://bit.ly/gKm2sQ" rel="nofollow">http://bit.ly/gKm2sQ</a> [...]</p>
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		<title>Comment on You are me now &#8211; Ludum Dare #17 by Ariel</title>
		<link>http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/comment-page-1/#comment-788</link>
		<dc:creator>Ariel</dc:creator>
		<pubDate>Sun, 16 May 2010 08:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.megastructure.org/?p=252#comment-788</guid>
		<description>I WON!!!!!!!!!!!!!!! yay! great game (good thing there&#039;s no option of dying, I wouldn&#039;t have made it that far...)</description>
		<content:encoded><![CDATA[<p>I WON!!!!!!!!!!!!!!! yay! great game (good thing there&#8217;s no option of dying, I wouldn&#8217;t have made it that far&#8230;)</p>
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