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<channel>
	<title>the megastructure development blog</title>
	<atom:link href="http://blog.megastructure.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.megastructure.org</link>
	<description>tracking construction of megaprojects</description>
	<lastBuildDate>Sun, 29 Aug 2010 04:39:40 +0000</lastBuildDate>
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			<item>
		<title>Atop Mt. Brawlalot &#8211; Ludum Dare #18</title>
		<link>http://blog.megastructure.org/2010/08/atop-mt-brawlalot-ludum-dare-18/</link>
		<comments>http://blog.megastructure.org/2010/08/atop-mt-brawlalot-ludum-dare-18/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:33:25 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[brawling chompers]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=278</guid>
		<description><![CDATA[My entry for the 18th Ludum Dare 48-hour game development competition was called &#8220;Atop Mt. Brawlalot&#8221;. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in.
The theme of this competition was &#8220;Enemies as Weapons&#8221;.

The physics are quite wonky, but it is &#8220;broken in a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1395">My entry</a> for the 18th Ludum Dare 48-hour game development competition was called &#8220;Atop Mt. Brawlalot&#8221;. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in.</p>
<p>The theme of this competition was &#8220;Enemies as Weapons&#8221;.</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1395"><img class="alignnone" title="Don't get carried away!" src="http://www.ludumdare.com/compo/wp-content/compo2/22150/1395-shot3.png" alt="" width="517" height="406" /></a></p>
<p>The physics are quite wonky, but it is &#8220;broken in a good/funny way&#8221; as one commenter says. I like that, and yes, I feel it was broken properly.</p>
<p>Links to download on the <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1395">official submission page</a>.</p>
<p>Also notable were <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=2483">Yoni&#8217;s first ever LD entry</a>, and <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=1860">Daniel&#8217;s second</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You are me now &#8211; Ludum Dare #17</title>
		<link>http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/</link>
		<comments>http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 21:25:49 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[48-hours]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[islands]]></category>
		<category><![CDATA[LD]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum dare]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=252</guid>
		<description><![CDATA[Here is my entry for the 17th Ludum Dare competition!
The theme of the compo was &#8220;Islands&#8221;.
It is called &#8220;You are me now&#8221;. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game.
If you get stuck, you may need to backtrack a bit.
(original LD entry) &#124; [...]]]></description>
			<content:encoded><![CDATA[<p>Here is my entry for the 17th <a href="http://www.ludumdare.com/compo">Ludum Dare</a> competition!<br />
The theme of the compo was &#8220;Islands&#8221;.</p>

<a href='http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/attachment/1/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2010/04/1-150x150.png" class="attachment-thumbnail" alt="" title="1" /></a>
<a href='http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/attachment/2/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2010/04/2-150x150.png" class="attachment-thumbnail" alt="" title="2" /></a>
<a href='http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/attachment/3/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2010/04/3-150x150.png" class="attachment-thumbnail" alt="" title="3" /></a>

<p>It is called &#8220;You are me now&#8221;. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game.</p>
<p>If you get stuck, you may need to backtrack a bit.</p>
<p>(<a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&amp;uid=1395">original LD entry</a>) | (<a href="http://blog.megastructure.org/wp-content/uploads/2010/04/Eli-Brody-You-are-me-now.zip">source</a>) | (<a href="http://www.ludumdare.com/compo/2010/04/29/you-are-me-now-ante-mortem/">post-competition auto-analysis</a>)</p>
<p>(<a href="http://sites.google.com/site/ld48islands/intro.mp3">intro/extro music</a>) | (<a href="http://sites.google.com/site/ld48islands/islandtheme.mp3">island theme music</a>)</p>
<p><a href="http://zomgindie.com/ludum-dare-17-our-picks/">Review by ZOMGIndie!</a></p>
<p><span id="more-252"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="512" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blog.megastructure.org/wp-content/uploads/2010/04/Islands.swf" /><embed type="application/x-shockwave-flash" width="640" height="512" src="http://blog.megastructure.org/wp-content/uploads/2010/04/Islands.swf"></embed></object></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
<enclosure url="http://sites.google.com/site/ld48islands/intro.mp3" length="653440" type="audio/mp3;" />
<enclosure url="http://sites.google.com/site/ld48islands/islandtheme.mp3" length="1349760" type="audio/mp3;" />
		</item>
		<item>
		<title>Distant Chimneys</title>
		<link>http://blog.megastructure.org/2010/04/distant-chimneys/</link>
		<comments>http://blog.megastructure.org/2010/04/distant-chimneys/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 10:27:13 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ambience]]></category>
		<category><![CDATA[chimneys]]></category>
		<category><![CDATA[dynamic sprites]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LD]]></category>
		<category><![CDATA[mood]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=244</guid>
		<description><![CDATA[In preparation for next week&#8217;s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call &#8220;Distant Chimneys&#8221;.  There is little in the way of gameplay, but I&#8217;m pleased with how the background and ambient effects turned out.
The music was made with Musagi (another Dr. Petter creation), instruments created [...]]]></description>
			<content:encoded><![CDATA[<p>In preparation for next week&#8217;s <a href="http://www.ludumdare.com">Ludum Dare</a> (#17), I have been working on atmospheric effects. The results are here, in what I call &#8220;Distant Chimneys&#8221;.  There is little in the way of gameplay, but I&#8217;m pleased with how the background and ambient effects turned out.</p>
<p>The music was made with <a href="http://www.drpetter.se/project_musagi.html">Musagi</a> (another Dr. Petter creation), instruments created in Absynth.</p>
<p>I feel very comfortable with <a href="http://flixel.org">Flixel</a>, which I will probably use for the competition.</p>
<p>Play Distant Chimneys after the jump.</p>
<p><span id="more-244"></span></p>
<p>Use arrow keys to move and jump.  You might need to click on the game before playing, to give it focus.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="512" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blog.megastructure.org/wp-content/uploads/2010/04/chimneys.swf" /><embed type="application/x-shockwave-flash" width="640" height="512" src="http://blog.megastructure.org/wp-content/uploads/2010/04/chimneys.swf"></embed></object></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cherrybrush sketches</title>
		<link>http://blog.megastructure.org/2010/04/cherrybrush-sketches/</link>
		<comments>http://blog.megastructure.org/2010/04/cherrybrush-sketches/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 09:54:33 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=239</guid>
		<description><![CDATA[Megastructure sketches I drew using Cherrybrush (by the amazing Dr. Petter).
]]></description>
			<content:encoded><![CDATA[<p>Megastructure sketches I drew using <a href="http://www.drpetter.se/project_cherrybrush.html">Cherrybrush</a> (by the amazing Dr. Petter).</p>

<a href='http://blog.megastructure.org/2010/04/cherrybrush-sketches/cherry-brush-megastructure-2/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2010/04/cherry-brush-megastructure-2-150x150.png" class="attachment-thumbnail" alt="" title="cherry brush - megastructure 2" /></a>
<a href='http://blog.megastructure.org/2010/04/cherrybrush-sketches/complex-01/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2010/04/complex-01-150x150.png" class="attachment-thumbnail" alt="" title="complex 01" /></a>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Thing-a-Day 2010: Complete</title>
		<link>http://blog.megastructure.org/2010/02/thing-a-day-2010-complete/</link>
		<comments>http://blog.megastructure.org/2010/02/thing-a-day-2010-complete/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 09:14:05 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tad]]></category>
		<category><![CDATA[thing-a-day]]></category>
		<category><![CDATA[zip]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=232</guid>
		<description><![CDATA[After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file.

For the graphics source and more info, see the original Posterous post on Thing-a-Day.com.
]]></description>
			<content:encoded><![CDATA[<p>After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file.</p>
<p><a href="http://blog.megastructure.org/wp-content/uploads/2010/02/summary.png" title="summary" rel="lightbox[232]"><img class="aligncenter size-medium wp-image-233" title="summary" src="http://blog.megastructure.org/wp-content/uploads/2010/02/summary-300x214.png" alt="" width="300" height="214" /></a></p>
<p style="text-align: justify;">For the graphics source and more info, see the <a href="http://thing-a-day.com/thing-a-day-day-28-summary-0">original Posterous post on Thing-a-Day.com</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Character Project: Week Six &#8211; Amy</title>
		<link>http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/</link>
		<comments>http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 21:37:30 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[amy]]></category>
		<category><![CDATA[character project]]></category>
		<category><![CDATA[daniel]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mini game]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=227</guid>
		<description><![CDATA[Created for week six of The Character Project.


Graphics mostly created by Daniel. I reused some tiles hanging around for backgrounds. Built on Flixel.
Happy Valentine&#8217;s Day!
]]></description>
			<content:encoded><![CDATA[<p>Created for <a href="http://wegotcharacter.wordpress.com/2010/02/08/week-6-amy/">week six of The Character Project</a>.</p>
<p><span id="more-227"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="512" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blog.megastructure.org/wp-content/uploads/2010/02/Amy.swf" /><embed type="application/x-shockwave-flash" width="640" height="512" src="http://blog.megastructure.org/wp-content/uploads/2010/02/Amy.swf"></embed></object></p>
<p>Graphics mostly created by Daniel. I reused some tiles hanging around for backgrounds. Built on <a href="http://www.flixel.org">Flixel</a>.</p>
<p>Happy Valentine&#8217;s Day!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Hammond: A mailman&#8217;s dream</title>
		<link>http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/</link>
		<comments>http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 10:40:29 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hammond]]></category>
		<category><![CDATA[inkscape]]></category>
		<category><![CDATA[wegotcharacter]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=178</guid>
		<description><![CDATA[Hammond: A mailman&#8217;s dream is a small game I wrote for The Character Project.


Hammond was built on the Flixel framework, using Flashdevelop. Daniel made the mailman image, I made the rest. All graphics created with Inkscape.
]]></description>
			<content:encoded><![CDATA[<p><em>Hammond: A mailman&#8217;s dream</em> is a small game I wrote for <a href="http://wegotcharacter.wordpress.com/">The Character Project</a>.</p>
<p><span id="more-178"></span></p>
<div style="border: 0; margin: 0; padding: 0;"><object style="width: 550px; height: 412px; border: 0; margin: 0; padding: 0; max-width: 550px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="412" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="loop" value="false" /><param name="scale" value="noborder" /><param name="src" value="http://blog.megastructure.org/wp-content/uploads/2010/01/HammondtheMailman.swf" /><embed style="width: 550px; height: 412px; border: 0; margin: 0; padding: 0; max-width: 550px;" type="application/x-shockwave-flash" width="550" height="412" src="http://blog.megastructure.org/wp-content/uploads/2010/01/HammondtheMailman.swf" scale="noborder" loop="false"></embed></object></div>
<p>Hammond was built on the <a href="http://flixel.org/">Flixel</a> framework, using <a href="http://www.flashdevelop.org/">Flashdevelop</a>. <a href="http://twitter.com/zdanielz">Daniel</a> made the mailman image, I made the rest. All graphics created with <a href="http://www.inkscape.org/">Inkscape</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Leaving Satisfactoria &#8211; Ludum Dare #16</title>
		<link>http://blog.megastructure.org/2009/12/leaving-satisfactoria/</link>
		<comments>http://blog.megastructure.org/2009/12/leaving-satisfactoria/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 23:15:38 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Personal projects]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[satisfactoria]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=162</guid>
		<description><![CDATA[My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed &#8220;Exploration&#8221;.


Download
Get the competition version here:

Leaving Satisfactoria &#8211; exe and source.zip (10,142 KB &#8211; Windows .exe and full source)

alternative download


Leaving Satisfactoria.zip (328 KB &#8211; full source, needs pygame [see below])


Background
I wanted to break the normal &#8220;exploration&#8221; mold, where the goal is [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="font-weight: normal; font-size: 13px;">My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed &#8220;Exploration&#8221;.</span></h1>
<h2><span style="font-weight: normal; font-size: 13px;">
<a href='http://blog.megastructure.org/2009/12/leaving-satisfactoria/satisfactoria4/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2009/12/satisfactoria4-150x150.png" class="attachment-thumbnail" alt="" title="satisfactoria4" /></a>
<a href='http://blog.megastructure.org/2009/12/leaving-satisfactoria/satisfactoria5/' ><img width="150" height="150" src="http://blog.megastructure.org/wp-content/uploads/2009/12/satisfactoria5-150x150.png" class="attachment-thumbnail" alt="" title="satisfactoria5" /></a>
</p>
<p></span></h2>
<h3>Download</h3>
<p>Get the competition version here:</p>
<ul>
<li><a href="../wp-content/uploads/2009/12/Leaving-Satisfactoria-exe-and-source.zip">Leaving Satisfactoria &#8211; exe and source.zip</a> (10,142 KB &#8211; Windows .exe and full source)
<ul>
<li><a href="http://dl.dropbox.com/u/35062/Leaving%20Satisfactoria%20-%20exe%20and%20source.zip">alternative download</a></li>
</ul>
</li>
<li><a href="http://blog.megastructure.org/wp-content/uploads/2009/12/Leaving-Satisfactoria.zip">Leaving Satisfactoria.zip</a> (328 KB &#8211; full source, needs pygame [see below])</li>
</ul>
<p><span id="more-162"></span></p>
<h3>Background</h3>
<p>I wanted to break the normal &#8220;exploration&#8221; mold, where the goal is to uncover every single square on a map. The following elements were under focus:</p>
<ul>
<li>A conscious decision to depart from a comfortable space (leaving home)</li>
<li>The one-way journey, leading your exploration far from the comfort zone</li>
<li>Accepting the danger before you</li>
</ul>
<p>The actual &#8220;exploration&#8221; probably occurs after the end of the game. You will most likely have to play a few times before reaching all points on the field, this is by design.</p>
<h3>Tools</h3>
<p>The entire game was built with the Pygame Python-based engine. You can get that <a href="http://www.pygame.org/">here</a>. Graphics were done entirely in MSpaint. Sound effects courtesy of <a href="http://www.drpetter.se/project_sfxr.html">sfxr</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>official megastrata hiatus</title>
		<link>http://blog.megastructure.org/2009/12/official-megastrata-hiatus/</link>
		<comments>http://blog.megastructure.org/2009/12/official-megastrata-hiatus/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 07:31:54 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[Megastrata]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=158</guid>
		<description><![CDATA[This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride.
However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time a [...]]]></description>
			<content:encoded><![CDATA[<p>This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride.</p>
<p>However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time a less lofty goal will be chosen, and the project may attain a feeling of completeness. I believe I may have reached too high in this current cycle, and constantly straining my neck looking at the goals is frustrating and discouraging.</p>
<p>For now, there are some other projects that demand pursuing. Rest assured that the Megastructure will return; because the truth is, it never ceased existing to begin with.</p>
<p>This blog will continue to exist as a development log, as well as <a href="http://twitter.com/megastrata">@megastrata</a>. I am participating in <a href="http://www.ludumdare.com/">Ludum Dare #16</a> this weekend, under the name <a href="http://www.ludumdare.com/compo/author/eli/">eli</a>.</p>
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		<title>Elevated &#8211; v1.88</title>
		<link>http://blog.megastructure.org/2009/11/elevated-v1-88/</link>
		<comments>http://blog.megastructure.org/2009/11/elevated-v1-88/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 09:10:27 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1.88]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Megastrata]]></category>
		<category><![CDATA[procedural content generation]]></category>

		<guid isPermaLink="false">http://blog.megastructure.org/?p=155</guid>
		<description><![CDATA[After starting year 2 of physics at TAU, it&#8217;s been hard to find time for anything other than schoolwork or zoning out. It&#8217;s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix [...]]]></description>
			<content:encoded><![CDATA[<p>After starting year 2 of physics at TAU, it&#8217;s been hard to find time for anything other than schoolwork or zoning out. It&#8217;s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix bizarre stability issues as they arise; I&#8217;m not sure they have been addressed properly. Please let me know if this version crashes.</p>
<p>As always: get the latest version from the <a href="http://blog.megastructure.org/noiseviewer-information-and-downloads/">Megastrata information and download page</a>.</p>
]]></content:encoded>
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