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	<title>the megastructure development blog</title>
	<link>http://blog.megastructure.org</link>
	<description>tracking construction of megaprojects</description>
	<lastBuildDate>Sun, 29 Aug 2010 04:39:40 +0000</lastBuildDate>
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	<item>
		<title>Atop Mt. Brawlalot &#8211; Ludum Dare #18</title>
		<description><![CDATA[My entry for the 18th Ludum Dare 48-hour game development competition was called &#8220;Atop Mt. Brawlalot&#8221;. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in.
The theme of this competition was &#8220;Enemies as Weapons&#8221;.

The physics are quite wonky, but it is &#8220;broken in a [...]]]></description>
		<link>http://blog.megastructure.org/2010/08/atop-mt-brawlalot-ludum-dare-18/</link>
			</item>
	<item>
		<title>You are me now &#8211; Ludum Dare #17</title>
		<description><![CDATA[Here is my entry for the 17th Ludum Dare competition!
The theme of the compo was &#8220;Islands&#8221;.
It is called &#8220;You are me now&#8221;. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game.
If you get stuck, you may need to backtrack a bit.
(original LD entry) &#124; [...]]]></description>
		<link>http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/</link>
			</item>
	<item>
		<title>Distant Chimneys</title>
		<description><![CDATA[In preparation for next week&#8217;s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call &#8220;Distant Chimneys&#8221;.  There is little in the way of gameplay, but I&#8217;m pleased with how the background and ambient effects turned out.
The music was made with Musagi (another Dr. Petter creation), instruments created [...]]]></description>
		<link>http://blog.megastructure.org/2010/04/distant-chimneys/</link>
			</item>
	<item>
		<title>Cherrybrush sketches</title>
		<description><![CDATA[Megastructure sketches I drew using Cherrybrush (by the amazing Dr. Petter).
]]></description>
		<link>http://blog.megastructure.org/2010/04/cherrybrush-sketches/</link>
			</item>
	<item>
		<title>Thing-a-Day 2010: Complete</title>
		<description><![CDATA[After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file.

For the graphics source and more info, see the original Posterous post on Thing-a-Day.com.
]]></description>
		<link>http://blog.megastructure.org/2010/02/thing-a-day-2010-complete/</link>
			</item>
	<item>
		<title>The Character Project: Week Six &#8211; Amy</title>
		<description><![CDATA[Created for week six of The Character Project.


Graphics mostly created by Daniel. I reused some tiles hanging around for backgrounds. Built on Flixel.
Happy Valentine&#8217;s Day!
]]></description>
		<link>http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/</link>
			</item>
	<item>
		<title>Hammond: A mailman&#8217;s dream</title>
		<description><![CDATA[Hammond: A mailman&#8217;s dream is a small game I wrote for The Character Project.


Hammond was built on the Flixel framework, using Flashdevelop. Daniel made the mailman image, I made the rest. All graphics created with Inkscape.
]]></description>
		<link>http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/</link>
			</item>
	<item>
		<title>Leaving Satisfactoria &#8211; Ludum Dare #16</title>
		<description><![CDATA[My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed &#8220;Exploration&#8221;.


Download
Get the competition version here:

Leaving Satisfactoria &#8211; exe and source.zip (10,142 KB &#8211; Windows .exe and full source)

alternative download


Leaving Satisfactoria.zip (328 KB &#8211; full source, needs pygame [see below])


Background
I wanted to break the normal &#8220;exploration&#8221; mold, where the goal is [...]]]></description>
		<link>http://blog.megastructure.org/2009/12/leaving-satisfactoria/</link>
			</item>
	<item>
		<title>official megastrata hiatus</title>
		<description><![CDATA[This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride.
However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time a [...]]]></description>
		<link>http://blog.megastructure.org/2009/12/official-megastrata-hiatus/</link>
			</item>
	<item>
		<title>Elevated &#8211; v1.88</title>
		<description><![CDATA[After starting year 2 of physics at TAU, it&#8217;s been hard to find time for anything other than schoolwork or zoning out. It&#8217;s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix [...]]]></description>
		<link>http://blog.megastructure.org/2009/11/elevated-v1-88/</link>
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