Building in 3D is available by choosing the “Boxes” layer type, and clicking “Change base”. (Boxes are not available as a sub-layer.) Here is a screenshot of the boxes in action. Here, their widths are controlled by an underlying Noise layer:
And here, we see noise driving two variables: width and height. This demonstrates how future layers will have a multitude of variables, each allowing a plug-in style approach to building complex patterns.
This version has also been built in Release mode for the first time (Windows). Among other things, performance gains a significant boost.
A great deal of code has been refactored, including the XML writer/reader. Please note that older XML files will not load in this version.
In order to download this latest version, see the information and download page.
]]>Certain breakthroughs have led us to a plethora of new and amazing noise! We have made the leap from continuous noise to discrete noise patterns, which will help us later.
Here is a nice island, which is trivial to make in the latest version:
(XML)
And here are some shots of discrete noise:
(XML)
Discrete layers (like the squares and circles) are exciting because they represent actual structural entities in the future Megastructure simulation.
And if that wasn’t enough for this version, Wolfgang fixed XML input and output on OS X, as well as a number of annoying visual bugs! Due to a “CTRL” button issue on mac, we also added right-click as an alternative way to zoom in and out of the image.
The upcoming immediate goals are:
From what I understand of the licenses, I am allowed to use these libraries. Please understand that the code and programs linked to below are provided “as-is”. Also note that running any program found on the internet carries risk, and the responsible user always scans for viruses, etc.
Click and drag to pan the current layer. Right-click-drag or CTRL+click-and-drag adjusts the zoom level. Shift+click-and-drag adjusts the current layer’s selected parameter.
Compiled executable (Windows, ~379KB): NoiseViewer_v1.75.zip
Source code, libraries and projects (Visual Studio 2008/OS X, ~4,277KB): NoiseViewerSource1.75.zip
Feedback would be greatly appreciated!!
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