Among some recent thoughts I’ve been having is the idea that “play” is more important than “game”. When you play with a system, or with people, you engage in a testing of boundaries, an exploration of the configuration space. A game is just one kind of system supporting such an activity.
In: Uncategorized · Tagged with: analysis, art, experience, exploration, expression, game, play, theory
Introducing the PIXLIZR (currently v0.2). Updates to come soon, including XML support. For more info and downloads, see the new Tools page.
In: Uncategorized · Tagged with: announce, art, clanlib, pixels, pixlizr, sprites, tools
After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file. For the graphics source and more info, see the original Posterous post on Thing-a-Day.com.