This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is. My [...]
In: Uncategorized · Tagged with: daniel, fex, fez, flash, flixel, game, music, polytron
Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the [...]
In: Uncategorized · Tagged with: as3, everything, flash, flixel, ghost town, graphics gale, LD, ld48, ludum dare, photoshop, project, speed painting, timelapse, weekend
Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.
In: Uncategorized · Tagged with: browser, escape, flash, game, ld48, ludum dare, play
This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.
In: Uncategorized · Tagged with: as3, competition, compo, flash, flixel, game, it's dangerous to go alone! Take this., ld48, legend, legend of old man, ludum dare, words, zelda
I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend [...]
In: Uncategorized · Tagged with: chompre, flash, flixel, game, ld48, ludum dare, minild25, worst game
In honor of our third anniversary, I made us a little two-button, two-player game. Keep afloat using the balloons, and catch a flying Chloe for extra bonus points. Play after the jump.
In: Uncategorized · Tagged with: anniversary, arcade, balloons, chloe, flash, flixel, gamegift, pixels, pixlizr, punes, two-button, two-player
Created for week six of The Character Project.
In: Personal projects · Tagged with: amy, character project, daniel, flash, flixel, game, mini game
Hammond: A mailman’s dream is a small game I wrote for The Character Project.