flash – the megastructure development blog http://blog.megastructure.org tracking construction of megaprojects Sun, 23 Dec 2018 15:54:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.0.2 Presenting FEX http://blog.megastructure.org/2012/04/presenting-fex/ Mon, 09 Apr 2012 18:06:27 +0000 http://blog.megastructure.org/?p=655 This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is.

My answer to this was FEX, which you can play right now, on many home computers, for free!

This game is notable for being one of the fastest games I’ve ever made — having conceived of the idea late in the afternoon, and completing it only a few hours later. Daniel Zoran graciously made the music (also very quickly and at short notice!).

Go ahead! Give it a try!

 

EDIT! See the FEX LONG SCREENSHOT teaser trailer:

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Ludum Dare 22: “Ghost Town” http://blog.megastructure.org/2011/12/ludum-dare-22-ghost-town/ http://blog.megastructure.org/2011/12/ludum-dare-22-ghost-town/#comments Tue, 20 Dec 2011 21:52:49 +0000 http://blog.megastructure.org/?p=549

Here is my entry for the 22nd Ludum Dare 48-hour game development competition.

All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time.

Links:

Bonus: a time-lapse video of the entire development process! Starring Chloe the wonder-cat as spiritual totem of Gamedev.
Coming soon: a postmortem!
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Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21 http://blog.megastructure.org/2011/08/escape-imprisonment-at-the-satanic-mental-hospital-ludum-dare-21/ http://blog.megastructure.org/2011/08/escape-imprisonment-at-the-satanic-mental-hospital-ludum-dare-21/#comments Sun, 21 Aug 2011 23:04:28 +0000 http://blog.megastructure.org/?p=488 Ludum Dare 21: “Escape”

There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.

Visit the Ludum Dare entry page here.

I made everything, but the Wifes donated some voices for the evil nurse.

Thanks for playing, and thanks to all who cheered me on!

Special thanks to Daniel Zoran moral support, and also for really powering through this competition. His entry is most impressive!!!!

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The Legend of Old Man – Ludum Dare #20 http://blog.megastructure.org/2011/05/the-legend-of-old-man-ludum-dare-20/ http://blog.megastructure.org/2011/05/the-legend-of-old-man-ludum-dare-20/#comments Sun, 01 May 2011 21:54:12 +0000 http://blog.megastructure.org/?p=423 This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.”
Screenshots:

Play The Legend of Old Man after the jump.

 


Play using the arrow keys (you can also jump with X or the spacebar). Type when prompted, and please excuse the terrible dictionary – it’s the best I could do during the short competition.

Here is the game – you might need to click on it to give it focus.

 

 

See original entry page for voting and more details.

Also available: complete source to this project.

The Legend of Old Man was built in Flixel, using the FlashDevelop IDE. Photoshop and GraphicsGale provided drawing tools, and Tiled was the map editor. I used a short Ruby script (included in source) in order to help compile the word list. FL Studio was used for the “music”, and I used Audacity and Increpare’s lovely bfxr for the sound effects.

 

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Mini-LD25 “Worst Game” – Chompre http://blog.megastructure.org/2011/03/mini-ld25-worst-game-chompre/ Mon, 14 Mar 2011 08:26:44 +0000 http://blog.megastructure.org/?p=376 I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”.

 

Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend giving it a shot.

Play Chompre here.

edit: BONUS!! Concept artwork!

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Balloons http://blog.megastructure.org/2011/01/balloons/ http://blog.megastructure.org/2011/01/balloons/#comments Sun, 16 Jan 2011 20:30:11 +0000 http://blog.megastructure.org/?p=338 In honor of our third anniversary, I made us a little two-button, two-player game. Keep afloat using the balloons, and catch a flying Chloe for extra bonus points.

Play after the jump.

Happy anniversary, Tanya!

I love you.

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The Character Project: Week Six – Amy http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/ http://blog.megastructure.org/2010/02/the-character-project-week-six-amy/#comments Sun, 14 Feb 2010 21:37:30 +0000 http://blog.megastructure.org/?p=227 Created for week six of The Character Project.

Graphics mostly created by Daniel. I reused some tiles hanging around for backgrounds. Built on Flixel.

Happy Valentine’s Day!

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Hammond: A mailman’s dream http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/ http://blog.megastructure.org/2010/01/hammond-a-mailmans-dream/#comments Sat, 02 Jan 2010 10:40:29 +0000 http://blog.megastructure.org/?p=178 Hammond: A mailman’s dream is a small game I wrote for The Character Project.

Hammond was built on the Flixel framework, using Flashdevelop. Daniel made the mailman image, I made the rest. All graphics created with Inkscape.

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