This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is. My [...]
In: Uncategorized · Tagged with: daniel, fex, fez, flash, flixel, game, music, polytron
Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the [...]
In: Uncategorized · Tagged with: as3, everything, flash, flixel, ghost town, graphics gale, LD, ld48, ludum dare, photoshop, project, speed painting, timelapse, weekend
This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.
In: Uncategorized · Tagged with: as3, competition, compo, flash, flixel, game, it's dangerous to go alone! Take this., ld48, legend, legend of old man, ludum dare, words, zelda
I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend [...]
In: Uncategorized · Tagged with: chompre, flash, flixel, game, ld48, ludum dare, minild25, worst game
In honor of our third anniversary, I made us a little two-button, two-player game. Keep afloat using the balloons, and catch a flying Chloe for extra bonus points. Play after the jump.
In: Uncategorized · Tagged with: anniversary, arcade, balloons, chloe, flash, flixel, gamegift, pixels, pixlizr, punes, two-button, two-player
Here is my entry for the 17th Ludum Dare competition! The theme of the compo was “Islands”. It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game. If you get stuck, you may need to backtrack a bit. [...]
In: Uncategorized · Tagged with: 48-hours, competition, flixel, game, islands, LD, ld48, ludum dare
In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”. There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out. The music was made with Musagi (another Dr. Petter creation), instruments [...]
In: Uncategorized · Tagged with: ambience, chimneys, dynamic sprites, effect, flixel, game, LD, mood, music, practice, sound, wind
Created for week six of The Character Project.
In: Personal projects · Tagged with: amy, character project, daniel, flash, flixel, game, mini game
Hammond: A mailman’s dream is a small game I wrote for The Character Project.