Eli News Update
== — == we interrupt this broadcast for a special news bulletin == — == This year I will be attending the Game Developers Conference in San Francisco, California. All arrangements have been booked, and I will arrive a few days earlier to poke around the city and meet with family and friends. If you [...]
In: Uncategorized · Tagged with: contact, cv, game, game dev, games, gdc, news, resume, update, work
Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21
Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.
In: Uncategorized · Tagged with: browser, escape, flash, game, ld48, ludum dare, play
Player Non-Player Characters
They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals [...]
In: Uncategorized · Tagged with: development, game, game design, ld48, ludum dare, many-worlds interpretation, meta-gaming, metaphysics, non-player characters, npc, npcs, old man, philosophy, player, pnpc, quantum physics, solipsism, zelda
The Legend of Old Man – Ludum Dare #20
This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.
In: Uncategorized · Tagged with: as3, competition, compo, flash, flixel, game, it's dangerous to go alone! Take this., ld48, legend, legend of old man, ludum dare, words, zelda
Rocket Research
Rocket Research is an experiment that became a much larger project than its actual size. It’s too big a game to be given the small scope I gave it, and the idea is too small to warrant expanding the scope. The concept stems from my experiences studying physics, specifically the schism between the real world [...]
In: Uncategorized · Tagged with: daniel, game, models, music, physics, pre-LD, rocketresearch, schism, sounds, studies, unity, unity3d, university, wolfgang
Mini-LD25 “Worst Game” – Chompre
I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend [...]
In: Uncategorized · Tagged with: chompre, flash, flixel, game, ld48, ludum dare, minild25, worst game
Mt. Brawlalot – competition results
Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, [...]
In: Personal projects, Uncategorized · Tagged with: analysis, ante-mortem, competition, game, ludum dare, post-mortem
Atop Mt. Brawlalot – Ludum Dare #18
My entry for the 18th Ludum Dare 48-hour game development competition was called “Atop Mt. Brawlalot”. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in. The theme of this competition was “Enemies as Weapons”. The physics are quite wonky, but it is “broken [...]
In: Personal projects · Tagged with: brawling chompers, competition, game, ld48, ludum dare, unity
You are me now – Ludum Dare #17
Here is my entry for the 17th Ludum Dare competition! The theme of the compo was “Islands”. It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game. If you get stuck, you may need to backtrack a bit. [...]
In: Uncategorized · Tagged with: 48-hours, competition, flixel, game, islands, LD, ld48, ludum dare
Distant Chimneys
In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”. There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out. The music was made with Musagi (another Dr. Petter creation), instruments [...]
