Expression through play

Among some recent thoughts I’ve been having is the idea that “play” is more important than “game”. When you play with a system, or with people, you engage in a testing of boundaries, an exploration of the configuration space. A game is just one kind of system supporting such an activity.

Posted on April 5, 2014 at 11:21 am by eli · Permalink · Comments Closed
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So Twenty-One [Abandoned WIP]

I’ve been sitting on this project for a long while, and it’s time to come to terms with the fact that it will probably never be completed. So I’m releasing it and the source code in the very state it exists on my hard drive. The game was inspired by (and features) So Twenty One [...]

Posted on December 28, 2013 at 9:58 pm by eli · Permalink · Comments Closed
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FPSTXT: the text-based first-person shooter

  (Looking for the links to the game? Skip to the end of the post…) June began with a game development event called 7DFPS: the seven-day FPS challenge. Participants from around the globe built first-person shooter games. I didn’t sign up, and my game doesn’t appear in the list, but the fact that the event [...]

Posted on June 27, 2012 at 11:03 pm by eli · Permalink · 3 Comments
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Presenting FEX

This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is. My [...]

Posted on April 9, 2012 at 9:06 pm by eli · Permalink · Comments Closed
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Eli News Update

== — == we interrupt this broadcast for a special news bulletin == — == This year I will be attending the Game Developers Conference in San Francisco, California. All arrangements have been booked, and I will arrive a few days earlier to poke around the city and meet with family and friends. If you [...]

Posted on February 3, 2012 at 12:27 pm by eli · Permalink · Comments Closed
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Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21

Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.

Posted on August 22, 2011 at 2:04 am by eli · Permalink · 2 Comments
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Player Non-Player Characters

They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals [...]

The Legend of Old Man – Ludum Dare #20

This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.  

Rocket Research

Rocket Research is an experiment that became a much larger project than its actual size. It’s too big a game to be given the small scope I gave it, and the idea is too small to warrant expanding the scope. The concept stems from my experiences studying physics, specifically the schism between the real world [...]

Posted on April 18, 2011 at 12:31 pm by eli · Permalink · Comments Closed
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Mini-LD25 “Worst Game” – Chompre

I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”.   Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend [...]

Posted on March 14, 2011 at 10:26 am by eli · Permalink · Comments Closed
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