LD – the megastructure development blog http://blog.megastructure.org tracking construction of megaprojects Sun, 23 Dec 2018 15:54:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.0.2 Ludum Dare 22: “Ghost Town” http://blog.megastructure.org/2011/12/ludum-dare-22-ghost-town/ http://blog.megastructure.org/2011/12/ludum-dare-22-ghost-town/#comments Tue, 20 Dec 2011 21:52:49 +0000 http://blog.megastructure.org/?p=549

Here is my entry for the 22nd Ludum Dare 48-hour game development competition.

All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time.

Links:

Bonus: a time-lapse video of the entire development process! Starring Chloe the wonder-cat as spiritual totem of Gamedev.
Coming soon: a postmortem!
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You are me now – Ludum Dare #17 http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/ http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/#comments Sun, 25 Apr 2010 21:25:49 +0000 http://blog.megastructure.org/?p=252 Here is my entry for the 17th Ludum Dare competition!
The theme of the compo was “Islands”.

It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game.

If you get stuck, you may need to backtrack a bit.

(original LD entry) | (source) | (post-competition auto-analysis)

(intro/extro music) | (island theme music)

Review by ZOMGIndie!

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Distant Chimneys http://blog.megastructure.org/2010/04/distant-chimneys/ http://blog.megastructure.org/2010/04/distant-chimneys/#comments Fri, 16 Apr 2010 10:27:13 +0000 http://blog.megastructure.org/?p=244 In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”.  There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out.

The music was made with Musagi (another Dr. Petter creation), instruments created in Absynth.

I feel very comfortable with Flixel, which I will probably use for the competition.

Play Distant Chimneys after the jump.

Use arrow keys to move and jump.  You might need to click on the game before playing, to give it focus.

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