Ghost Town post-mortem

Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone [...]

Posted on December 24, 2011 at 7:28 pm by eli · Permalink · Comments Closed
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Ludum Dare 22: “Ghost Town”

Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the [...]

Posted on December 20, 2011 at 11:52 pm by eli · Permalink · One Comment
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Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21

Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.

Posted on August 22, 2011 at 2:04 am by eli · Permalink · 2 Comments
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Player Non-Player Characters

They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals [...]

The Legend of Old Man – Ludum Dare #20

This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.  

WorstQuest: The Quest for the Worst Game

Nobody sets out to make a game with the goal of creating the worst game they have ever made. Or do they? This past week, some 35 developers attempted to do just that, spurred on by the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. The competition, hosted by the elusive MrDude, [...]

Mini-LD25 “Worst Game” – Chompre

I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”.   Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend [...]

Posted on March 14, 2011 at 10:26 am by eli · Permalink · Comments Closed
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Mt. Brawlalot – competition results

Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, [...]

Posted on September 13, 2010 at 10:14 pm by eli · Permalink · Comments Closed
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Atop Mt. Brawlalot – Ludum Dare #18

My entry for the 18th Ludum Dare 48-hour game development competition was called “Atop Mt. Brawlalot”. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in. The theme of this competition was “Enemies as Weapons”. The physics are quite wonky, but it is “broken [...]

Posted on August 24, 2010 at 10:33 pm by eli · Permalink · Comments Closed
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You are me now – Ludum Dare #17

Here is my entry for the 17th Ludum Dare competition! The theme of the compo was “Islands”. It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game. If you get stuck, you may need to backtrack a bit. [...]

Posted on April 26, 2010 at 12:25 am by eli · Permalink · 7 Comments
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