So Twenty-One [Abandoned WIP]

I’ve been sitting on this project for a long while, and it’s time to come to terms with the fact that it will probably never be completed. So I’m releasing it and the source code in the very state it exists on my hard drive. The game was inspired by (and features) So Twenty One [...]

Posted on December 28, 2013 at 9:58 pm by eli · Permalink · Comments Closed
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Nostalgia: Late 90s

I recently rediscovered George Buckenham’s amazing Games We Have Known and Loved, where he collects concise recordings of people talking about their favorite moments in games. It’s remarkable how so many different people can experience the same game in such different ways. Listening to some of the accounts reminded me of a game that I [...]

Posted on September 19, 2012 at 11:35 pm by eli · Permalink · Comments Closed
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8tracks – Airborne Megastructure Cascade

Thirteen tracks of rocket-powered machinery piloted by a faceless android, sometimes gliding past on hot-air currents.    

Posted on May 10, 2011 at 9:54 pm by eli · Permalink · Comments Closed
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8tracks – Rewiring the Megastructure

- BEGIN TRANSMISSION – REQUEST: hard-wiring of telecommunication infrastructure in local sectors 53.A, 53.C, 53.D. CAUSE: recent class III cataclysmic failure. ATTACHED: 14 encoded audio carriers of nominal data for heuristic development. – END TRANSMISSION –     Including tracks by: Sleepy Town Manufacture Global Communication Akufen Telefon Tel Aviv Charles Webster Juno Reactor … [...]

Posted on May 7, 2011 at 11:26 am by eli · Permalink · Comments Closed
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Megastructure Transport System

Posted on February 26, 2011 at 11:04 am by eli · Permalink · Comments Closed
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Concept and design – a patchwork approach

In lieu of proper concept artwork or mock designs for a potential finished project, putting together photos discovered on Flickr has become a windfall of concept design. Using Flickr’s new Gallery feature, I have put together a few megastructure explorations. These are built from other users’ photos, but represent a larger structure that crosses space [...]

Posted on September 16, 2009 at 10:46 am by eli · Permalink · Comments Closed
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thoughts on predictably-autogenerated content

I opened this separate WordPress blog on Megastructure.org in order to explore some more technical aspects of the building process. I hope to publish my findings as I go along, with the lofty goal of making a complete Megastructure experience freely available. The stepping-stones along the way consist of modeling separate aspects of the Megastructure, [...]

Posted on July 6, 2009 at 1:13 am by eli · Permalink · Comments Closed
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