How to download a Real Audio file without installing crapware

After spending the better part of this morning struggling against obsolete file formats (Real Audio), I thought I would catalog and document the finished process for future reference. Feel free to sing along.

8tracks – Airborne Megastructure Cascade

Thirteen tracks of rocket-powered machinery piloted by a faceless android, sometimes gliding past on hot-air currents.    

Posted on May 10, 2011 at 9:54 pm by eli · Permalink · Leave a comment
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8tracks – Rewiring the Megastructure

- BEGIN TRANSMISSION – REQUEST: hard-wiring of telecommunication infrastructure in local sectors 53.A, 53.C, 53.D. CAUSE: recent class III cataclysmic failure. ATTACHED: 14 encoded audio carriers of nominal data for heuristic development. – END TRANSMISSION –     Including tracks by: Sleepy Town Manufacture Global Communication Akufen Telefon Tel Aviv Charles Webster Juno Reactor … [...]

Posted on May 7, 2011 at 11:26 am by eli · Permalink · Leave a comment
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Rocket Research

Rocket Research is an experiment that became a much larger project than its actual size. It’s too big a game to be given the small scope I gave it, and the idea is too small to warrant expanding the scope. The concept stems from my experiences studying physics, specifically the schism between the real world [...]

Posted on April 18, 2011 at 12:31 pm by eli · Permalink · Leave a comment
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Megastructure Transport System

Posted on February 26, 2011 at 11:04 am by eli · Permalink · Leave a comment
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Distant Chimneys

In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”.  There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out. The music was made with Musagi (another Dr. Petter creation), instruments [...]

Posted on April 16, 2010 at 1:27 pm by eli · Permalink · 2 Comments
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