squares – the megastructure development blog http://blog.megastructure.org tracking construction of megaprojects Sun, 23 Dec 2018 15:54:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.0.2 NoiseViewer, version 1.75 http://blog.megastructure.org/2009/08/noiseviewer-version-1-75/ Wed, 19 Aug 2009 06:37:19 +0000 http://blog.megastructure.org/?p=45 Overview of version 1.75

Certain breakthroughs have led us to a plethora of new and amazing noise! We have made the leap from continuous noise to discrete noise patterns, which will help us later.

Here is a nice island, which is trivial to make in the latest version:

nice islands

(XML)

And here are some shots of discrete noise:

Squareland

Squareland2

(XML)

Discrete layers (like the squares and circles) are exciting because they represent actual structural entities in the future Megastructure simulation.

And if that wasn’t enough for this version, Wolfgang fixed XML input and output on OS X, as well as a number of annoying visual bugs! Due to a “CTRL” button issue on mac, we also added right-click as an alternative way to zoom in and out of the image.

Features on the way

The upcoming immediate goals are:

  • Easy image output
  • More layer types
  • Beginning 3D layers built on top of discrete layer types

Standard boilerplate

From what I understand of the licenses, I am allowed to use these libraries. Please understand that the code and programs linked to below are provided “as-is”. Also note that running any program found on the internet carries risk, and the responsible user always scans for viruses, etc.

Click and drag to pan the current layer. Right-click-drag or CTRL+click-and-drag adjusts the zoom level. Shift+click-and-drag adjusts the current layer’s selected parameter.

Compiled executable (Windows, ~379KB): NoiseViewer_v1.75.zip

Source code, libraries and projects (Visual Studio 2008/OS X, ~4,277KB): NoiseViewerSource1.75.zip

Feedback would be greatly appreciated!!

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Circles and Squares http://blog.megastructure.org/2009/08/circles-and-squares/ Fri, 14 Aug 2009 12:59:13 +0000 http://blog.megastructure.org/?p=32 Overview of version 1.6

Hello, and welcome to version 1.6 of the famous NoiseViewer. This “release” has a number of new and amazing surprises. For instance: thanks to the TinyXML library, now you can save and load your creative patterns to an XML file (not yet supported on OS X).

Also, new layer types are starting to emerge. Not only can you mix layers of noise, but now infinite planes of circles and squares have stepped into the ring!

Here are some trippy circles, made by using noise as the input for the radii of the circles:

trippy circlesThis will probably change in the near future (ie. it will break). But I like how it pans. You can view this yourself by importing the XML that describes it:

<?xml version="1.0" ?>
<NoiseViewer>
<Layers>
<Layer TypeID="2" x="5.288616" y="-5.674968" zoomx="21.007694" zoomy="21.007694">
<Variables>
<Variable name="Radius" MaxValue="10.000000" MinValue="0.001000" OverrideValue="2.000000">
<Layer TypeID="0" x="0.507875" y="-1.262280" zoomx="3.183013" zoomy="3.183013">
<Variables>
<Variable name="Cutoff" MaxValue="1.000000" MinValue="-1.000000" OverrideValue="0.500000" />
</Variables>
</Layer>
</Variable>
<Variable name="Spacing" MaxValue="10.000000" MinValue="0.001000" OverrideValue="2.000000" />
</Variables>
</Layer>
</Layers>
</NoiseViewer>

Or, you can download the XML here: Trippy circles.xml

Features on the way

The upcoming immediate goals are:

  • More layer types
  • More flexibility in layers
  • More general layer options

Standard boilerplate

From what I understand of the licenses, I am allowed to use these libraries. Please understand that the code and programs linked to below are provided “as-is”. Also note that running any program found on the internet carries risk, and the responsible user always scans for viruses, etc.

Click and drag to pan around the noise. CTRL+click-and-drag up and down adjusts the zoom level. Shift+click-and-drag adjusts the noise cutoff point.

Compiled executable (Windows, ~379KB): NoiseViewer_v1.6.zip

Source code, libraries and projects (Visual Studio 2008/OS X, ~4,376KB): NoiseViewerSource1.6.zip

Feedback would be greatly appreciated!!

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