Comments on: WorstQuest: The Quest for the Worst Game http://blog.megastructure.org/2011/03/worstquest-the-quest-for-the-worst-game/ tracking construction of megaprojects Tue, 26 Mar 2013 19:07:05 +0000 hourly 1 https://wordpress.org/?v=5.0.2 By: wolfgang http://blog.megastructure.org/2011/03/worstquest-the-quest-for-the-worst-game/comment-page-1/#comment-2547 Mon, 21 Mar 2011 07:12:23 +0000 http://blog.megastructure.org/?p=384#comment-2547 I think it is more like, something is easier to finish if it is not meant to be good (as opposed to not meant to be bad). I am reminded of a story I once heard about a pottery class. The teacher divided the class into two groups. The first group was told they will be graded on quality, the second on quantity. That is, the more pots the second group produced, the better the grade. The first group only got good grades if their pots were really good. In the end it turned out that the second group made the most beautiful pots because they simply made a lot of them and got a lot of practice, while the first group got hung up on making one perfect pot, not practicing the pottering, and therefore never attaining any quality.
*this comment part of my new series: How can I make comments longer than blog posts*

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By: zdanielz http://blog.megastructure.org/2011/03/worstquest-the-quest-for-the-worst-game/comment-page-1/#comment-2544 Sun, 20 Mar 2011 20:41:44 +0000 http://blog.megastructure.org/?p=384#comment-2544 Great post man.

Another bad game you didn’t mention:

http://www.gamespot.com/pc/driving/bigrigsotrr/review.html

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