Comments for the megastructure development blog http://blog.megastructure.org tracking construction of megaprojects Tue, 26 Mar 2013 19:07:05 +0000 hourly 1 https://wordpress.org/?v=5.0.2 Comment on Genetic Creatures by eli http://blog.megastructure.org/2011/11/genetic-creatures/comment-page-1/#comment-8855 Tue, 26 Mar 2013 19:07:05 +0000 http://blog.megastructure.org/?p=507#comment-8855 Hi Mike —
Thanks for your kind words, and for pointing out that the link is dead. I’ve fixed it, you should be able to see the files now.
Cheers!

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Comment on Genetic Creatures by Mike http://blog.megastructure.org/2011/11/genetic-creatures/comment-page-1/#comment-8854 Tue, 26 Mar 2013 18:00:50 +0000 http://blog.megastructure.org/?p=507#comment-8854 Hi, I would be very interested to read your write up for this project. Would it be possible to re-upload the pdf if you still have it?

Well done on this by the way!

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Comment on Genetic Creatures by the megastructure development blog » Retrospective: B.Sc. Edition http://blog.megastructure.org/2011/11/genetic-creatures/comment-page-1/#comment-8727 Sat, 07 Jul 2012 12:16:01 +0000 http://blog.megastructure.org/?p=507#comment-8727 […] A software project demonstrating a genetic algorithm, using quadrupedal creatures simulated in 3D Posted on July 7, 2012 at 3:15 pm by eli · Permalink In: Uncategorized · Tagged with: academia, learning, physics, retrospective, studies, tau, tel aviv, tel aviv university, university […]

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Comment on FPSTXT: the text-based first-person shooter by eli http://blog.megastructure.org/2012/06/fpstxt-the-text-based-first-person-shooter/comment-page-1/#comment-8704 Sat, 30 Jun 2012 11:52:03 +0000 http://blog.megastructure.org/?p=674#comment-8704 Thanks for the encouragement, Christer!
I’ve added the link in there.

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Comment on FPSTXT: the text-based first-person shooter by McFunkypants http://blog.megastructure.org/2012/06/fpstxt-the-text-based-first-person-shooter/comment-page-1/#comment-8688 Thu, 28 Jun 2012 03:05:31 +0000 http://blog.megastructure.org/?p=674#comment-8688 Wow, my typo count above is also rather epic. =) In any case, keep up the amazing work.

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Comment on FPSTXT: the text-based first-person shooter by McFunkypants http://blog.megastructure.org/2012/06/fpstxt-the-text-based-first-person-shooter/comment-page-1/#comment-8687 Thu, 28 Jun 2012 03:04:19 +0000 http://blog.megastructure.org/?p=674#comment-8687 This was so epic. Truly awesome. I think that this kind of game could be further refined into something that is not just a novelty put an adrenaline-filled, ruthless, bloddy interactive novel about the realistic of combat. I’m super impressed with what you accomplished.

Just for fun, I searched the other IF fps game I know of. It was made by a fellow game jammer you may know, @PsychicParrot and you can find it here:
http://www.ludumdare.com/compo/minild-27/?uid=2867

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Comment on Entropy, consciousness and sense of time by Michael http://blog.megastructure.org/2011/06/entropy-consciousness-and-sense-of-time/comment-page-1/#comment-8612 Sun, 25 Mar 2012 16:45:03 +0000 http://blog.megastructure.org/?p=471#comment-8612 That really helps me to organize a lot of my thoughts on this subject! You should read From Eternity to Here.

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Comment on Daily Freeforms by the megastructure development blog » Ghost Town post-mortem http://blog.megastructure.org/2011/11/daily-freeforms/comment-page-1/#comment-4811 Sat, 24 Dec 2011 17:36:23 +0000 http://blog.megastructure.org/?p=520#comment-4811 […] story. For over a month, I’ve been attending “intuitive” drawing classes, and drawing something on my own nearly every day. While the idea was not to make “intuitive” style backdrops, I decided I would use the […]

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Comment on Ludum Dare 22: “Ghost Town” by the megastructure development blog » Ghost Town post-mortem http://blog.megastructure.org/2011/12/ludum-dare-22-ghost-town/comment-page-1/#comment-4810 Sat, 24 Dec 2011 17:28:52 +0000 http://blog.megastructure.org/?p=549#comment-4810 […] than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps […]

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Comment on Daily Freeforms by Omer Raviv http://blog.megastructure.org/2011/11/daily-freeforms/comment-page-1/#comment-4360 Sun, 27 Nov 2011 15:21:25 +0000 http://blog.megastructure.org/?p=520#comment-4360 That’s really, really beautiful

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