Megastrata – the megastructure development blog http://blog.megastructure.org tracking construction of megaprojects Sun, 23 Dec 2018 15:54:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.0.2 official megastrata hiatus http://blog.megastructure.org/2009/12/official-megastrata-hiatus/ Fri, 11 Dec 2009 07:31:54 +0000 http://blog.megastructure.org/?p=158 This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride.

However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time a less lofty goal will be chosen, and the project may attain a feeling of completeness. I believe I may have reached too high in this current cycle, and constantly straining my neck looking at the goals is frustrating and discouraging.

For now, there are some other projects that demand pursuing. Rest assured that the Megastructure will return; because the truth is, it never ceased existing to begin with.

This blog will continue to exist as a development log, as well as @megastrata. I am participating in Ludum Dare #16 this weekend, under the name eli.

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Elevated – v1.88 http://blog.megastructure.org/2009/11/elevated-v1-88/ Fri, 13 Nov 2009 09:10:27 +0000 http://blog.megastructure.org/?p=155 After starting year 2 of physics at TAU, it’s been hard to find time for anything other than schoolwork or zoning out. It’s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix bizarre stability issues as they arise; I’m not sure they have been addressed properly. Please let me know if this version crashes.

As always: get the latest version from the Megastrata information and download page.

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screenshot smorgasbord, elevators http://blog.megastructure.org/2009/10/screenshot-smorgasbord-elevators/ http://blog.megastructure.org/2009/10/screenshot-smorgasbord-elevators/#comments Sun, 18 Oct 2009 21:54:13 +0000 http://blog.megastructure.org/?p=135 Slowly but surely, scriptable objects (like elevators) are being incorporated into the engine.

Here are some new screens, reflecting changes in lighting and modeling. Also, the new elevator shaft rooms are visible.

(Wolfgang discovered the ceiling pillars that go on forever.)

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Collisions and Cosmetics – v1.87 http://blog.megastructure.org/2009/10/collisions-and-cosmetics-v1-87/ Sun, 11 Oct 2009 01:03:02 +0000 http://blog.megastructure.org/?p=120 Version 1.87 released: as usual, to be found on the information page.

Major changes in this version include a newer, less degenerate collision engine. The player now collides with surfaces, instead being manually bound to a certain volume.

Also, steps have been taken towards making the corridors more visually interesting. This means adding chamfering to some corners, and variable heights to the corridors. (Suggestion in part by @zdanielz.)

Some screenshots:
screenshot-09-10-11_1

screenshot-09-10-11_2

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Version 1.86 Released, corridor-enabled http://blog.megastructure.org/2009/09/version-1-86-released-corridor-enabled/ Tue, 29 Sep 2009 20:52:52 +0000 http://blog.megastructure.org/?p=115 Collisions are coming together, even if they are simplistic. This means we can now explore an infinitely-generated space, full of corridors and rooms. The latest version has been uploaded, the very same one from the teaser vid.

Please note that there are disabled stubs for working with ffmpeg, but I decided it was far too bulky to add to the project. I only used it for a few export clips, for the teaser.

Also, as Wolfgang points out, the Mac version does not look the same as the Windows version (most of the walls are transparent). This is evidently because of some nonstandard usage of OpenGL that Windows is willing to forgive. Any thoughts or suggestions on how this might be solved would be quite welcome.

Regardless, the project is moving forward, and new and exciting features are coming. Stay tuned.

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Megastrata teaser video http://blog.megastructure.org/2009/09/megastrata-teaser-video/ http://blog.megastructure.org/2009/09/megastrata-teaser-video/#comments Tue, 29 Sep 2009 18:21:21 +0000 http://blog.megastructure.org/?p=108 Despite the patina of silence, the NoiseViewer project has been progressing in leaps and bounds these past few weeks. The internal modeling has begun to take shape, and it is actually possible to start exploring a few of these endless corridors.

The name has gradually started becoming “Megastrata”, as it morphs away from being an experiment, and starts getting more serious.

Here is a short teaser video:

A new build will be prepared soon, and we’ll continue the unending task of bringing this impossible structure to life.

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Concept and design – a patchwork approach http://blog.megastructure.org/2009/09/concept-and-design-a-patchwork-approach/ Wed, 16 Sep 2009 07:46:34 +0000 http://blog.megastructure.org/?p=105 In lieu of proper concept artwork or mock designs for a potential finished project, putting together photos discovered on Flickr has become a windfall of concept design.

Using Flickr’s new Gallery feature, I have put together a few megastructure explorations. These are built from other users’ photos, but represent a larger structure that crosses space and time to become the Megastructure we seek.

So far, there are three such explorations:

Exploration #1

Exploration #2 – Descent

Exploration #3 – Ascent

The feelings I get while going through these photos in their particular order is the same emotion the Megastrata simulation should give.

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dev twitter account http://blog.megastructure.org/2009/09/dev-twitter-account/ Thu, 03 Sep 2009 12:58:26 +0000 http://blog.megastructure.org/?p=93 Follow up-to-date tweets on the development of the NoiseViewer and other Megastructure projects on Twitter with @megastrata.

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