Archive for September, 2009

Version 1.86 Released, corridor-enabled

Collisions are coming together, even if they are simplistic. This means we can now explore an infinitely-generated space, full of corridors and rooms. The latest version has been uploaded, the very same one from the teaser vid. Please note that there are disabled stubs for working with ffmpeg, but I decided it was far too […]

Posted on September 29, 2009 at 10:52 pm by eli · Permalink · Comments Closed
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Megastrata teaser video

Despite the patina of silence, the NoiseViewer project has been progressing in leaps and bounds these past few weeks. The internal modeling has begun to take shape, and it is actually possible to start exploring a few of these endless corridors. The name has gradually started becoming “Megastrata”, as it morphs away from being an […]

Posted on September 29, 2009 at 8:21 pm by eli · Permalink · One Comment
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Concept and design – a patchwork approach

In lieu of proper concept artwork or mock designs for a potential finished project, putting together photos discovered on Flickr has become a windfall of concept design. Using Flickr’s new Gallery feature, I have put together a few megastructure explorations. These are built from other users’ photos, but represent a larger structure that crosses space […]

Posted on September 16, 2009 at 10:46 am by eli · Permalink · Comments Closed
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Junctions and Overhauls [version 1.84]

The NoiseViewer has come a long way since its inception some months ago, but there is still much to do. The code is about to undergo another radical reconfiguration, this time extracting ourselves from the original 2d-oriented architecture, and cementing the World object as master over 3D entities. The “ConnectingBoxes” layer has been retired, having […]

Posted on September 13, 2009 at 10:41 am by eli · Permalink · Comments Closed
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dev twitter account

Follow up-to-date tweets on the development of the NoiseViewer and other Megastructure projects on Twitter with @megastrata.

Posted on September 3, 2009 at 3:58 pm by eli · Permalink · Comments Closed
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Disjoint sets and connectivity (version 1.83)

This version of the NoiseViewer provides a new layer type: ConnectingBoxes. Connecting boxes build a rudimentary network of paths throughout the visible render window. It does this by taking advantage of a data structure called Disjoint Sets, using the Union and Find algorithms. Cells try to be connected as much as they can, and paths […]

Posted on September 1, 2009 at 10:47 pm by eli · Permalink · Comments Closed
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