Technical: Depth buffer in OpenGL

I just thought I’d post this up here, in case other people had the same problem. The Megastrata project started out like any other first-time project: cobbled together from examples found on the internet. One of the long-standing traditions regarding development involve the so-called “hack-n-slash” technique: smash the code around until it works. Megastrata started […]

Posted on October 12, 2009 at 11:54 pm by eli · Permalink · Comments Closed
In: Uncategorized · Tagged with: , , , , , , , , , ,

NoiseViewer version 1

The NoiseViewer is a simple program that lets you explore a two-dimensional noise map generated in real-time. This is a preliminary tool designed to be a starting point for mapping out and viewing procedural content. I hope to make the NoiseViewer more and more sophisticated as layers of noise and objects start stacking up. This […]

Posted on July 10, 2009 at 10:38 am by eli · Permalink · Comments Closed
In: Uncategorized · Tagged with: , , , , , , , ,