Leaving Satisfactoria – Ludum Dare #16

My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed “Exploration”.


Get the competition version here:


I wanted to break the normal “exploration” mold, where the goal is to uncover every single square on a map. The following elements were under focus:

The actual “exploration” probably occurs after the end of the game. You will most likely have to play a few times before reaching all points on the field, this is by design.


The entire game was built with the Pygame Python-based engine. You can get that here. Graphics were done entirely in MSpaint. Sound effects courtesy of sfxr.

Posted on December 14, 2009 at 1:15 am by eli · Permalink
In: Personal projects · Tagged with: , , , , , ,

2 Responses

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  1. […] This post was mentioned on Twitter by Phil Hassey, Eli Brody. Eli Brody said: Thank you, Ludum Dare and all involved. This has been the first game I have ever completed. Get it here: http://bit.ly/6PgR9H #LD48 […]

  2. Written by sheila
    on December 14, 2009 at 7:47 pm

    I haven’t been able to open it yet, but i really like your “background” notes. Can’t wait to try the game. Congrats! xoxo

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