The Kfar-Saba Indies: local game development

I don’t see myself as a Man of the Big World. But thanks to the internet, and Twitter in particular, I can soak up a lot of different world experiences without leaving my house. Why does anyone need to actually meetup physically anymore? Can’t we do everything digitally online?

This narrative has sustained me for a very long time. It took a trip to GDC last year to discover how incomplete a picture it draws. Everything changes when meeting face-to-face with like-minded people. The energies I witnessed there, with impromptu folk games, ideas thrown in every direction, and general excitement, were unparalleled.

Yes, there is a local scene in Israel. The GameIS people are wonderful and gracious. Meetings usually have an agenda (a lecture by someone from the “industry”, a screening of Indie Game: The Movie, Hackathons, etc.), and are generally large “events”. Events that give a feeling of hit-or-miss: if you didn’t show up, you didn’t go to The Big Event! You must not be serious.

And these are necessary as well. I’m glad we have a strong community, rife with technical and artistic proficiency. I’m glad we have multiple Global Game Jam locations, and a yearly Unconference that lets anyone speak their mind. And yet, something is missing.

A local meetup group. For anyone who wants to make games, no matter what their level of involvement or experience. Instead of making gigantic events, a low-profile, consistently-recurring meetup is the way to do it. Grassroots, get people who really want to be involved, and spread via word of mouth. This doesn’t mean reinventing the wheel: there are tens of these groups around the world. You meet every week or two. Learn from each other, share ideas, and get feedback from what you’ve made.

And thus, the Kfar-Saba Indies were born.

If you’re in the greater Kfar-Saba area, come join us every other Thursday, for a relaxed game-making meetup! We have an official Facebook group as well.

If you’re interested in doing the same, listen to what Andy Moore has to say about it:


Posted on January 17, 2013 at 9:57 am by eli · Permalink
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