Archive for the ‘Uncategorized’ Category

Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21

Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.

Posted on August 22, 2011 at 2:04 am by eli · Permalink · 2 Comments
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Entropy, consciousness and sense of time

Like gravity that tells us which way is “up”, entropy is said to tell us which way is “future”. But unlike gravity, which is a nearly-constant acceleration acting upon us, entropy is a property of relatively large systems. So can we “feel” entropy?

Posted on June 21, 2011 at 4:44 pm by eli · Permalink · One Comment
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8tracks – Airborne Megastructure Cascade

Thirteen tracks of rocket-powered machinery piloted by a faceless android, sometimes gliding past on hot-air currents.    

Posted on May 10, 2011 at 9:54 pm by eli · Permalink · Comments Closed
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Player Non-Player Characters

They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals […]

8tracks – Rewiring the Megastructure

– BEGIN TRANSMISSION – REQUEST: hard-wiring of telecommunication infrastructure in local sectors 53.A, 53.C, 53.D. CAUSE: recent class III cataclysmic failure. ATTACHED: 14 encoded audio carriers of nominal data for heuristic development. – END TRANSMISSION –     Including tracks by: Sleepy Town Manufacture Global Communication Akufen Telefon Tel Aviv Charles Webster Juno Reactor … […]

Posted on May 7, 2011 at 11:26 am by eli · Permalink · Comments Closed
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The Legend of Old Man – Ludum Dare #20

This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.  

Rocket Research

Rocket Research is an experiment that became a much larger project than its actual size. It’s too big a game to be given the small scope I gave it, and the idea is too small to warrant expanding the scope. The concept stems from my experiences studying physics, specifically the schism between the real world […]

Posted on April 18, 2011 at 12:31 pm by eli · Permalink · Comments Closed
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WorstQuest: The Quest for the Worst Game

Nobody sets out to make a game with the goal of creating the worst game they have ever made. Or do they? This past week, some 35 developers attempted to do just that, spurred on by the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. The competition, hosted by the elusive MrDude, […]

Mini-LD25 “Worst Game” – Chompre

I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”.   Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend […]

Posted on March 14, 2011 at 10:26 am by eli · Permalink · Comments Closed
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Megastructure Meanderings

Posted on March 10, 2011 at 10:34 pm by eli · Permalink · Comments Closed
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