Archive for the ‘Uncategorized’ Category

GDC12 Pirate Kart games

  Thanks to the efforts of ExciteMike (and the incredible Glorious Trainwrecks!), over 1000 games were collected for a “GDC Pirate Kart”! The concept is simple: getting to GDC is expensive, and putting up a booth is even more expensive. Making a pirate kart that would be displayed on the GDC floor enabled a conference […]

Posted on April 7, 2012 at 12:22 pm by eli · Permalink · Comments Closed
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What’s at stake?

Ludum Dare #22 (December, 2011) is long gone, but I’m still feeling the repercussions. Alongside seven hundred and sixteen other people, I spent a weekend building a computer game from start to finish all on my own. This was the seventh Ludum Dare competition running that I’ve accomplished, and the learning experience never lets up. […]

Posted on March 24, 2012 at 5:48 pm by eli · Permalink · Comments Closed
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GDC 2012: Folk Games

Having finished my degree the previous summer, it would appear that everything should just go “back to normal”. The craziness is over, my brief foray into a bizarre and even slightly antagonistic field (Physics) has come to an end, and now I can return to the workforce with renewed vigor. Because there is only so […]

Posted on March 17, 2012 at 3:27 pm by eli · Permalink · Comments Closed
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Eli News Update

== — == we interrupt this broadcast for a special news bulletin == — == This year I will be attending the Game Developers Conference in San Francisco, California. All arrangements have been booked, and I will arrive a few days earlier to poke around the city and meet with family and friends. If you […]

Posted on February 3, 2012 at 12:27 pm by eli · Permalink · Comments Closed
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How to download a Real Audio file without installing crapware

After spending the better part of this morning struggling against obsolete file formats (Real Audio), I thought I would catalog and document the finished process for future reference. Feel free to sing along.

Posted on January 21, 2012 at 1:18 pm by eli · Permalink · Comments Closed
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Ghost Town post-mortem

Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone […]

Posted on December 24, 2011 at 7:28 pm by eli · Permalink · Comments Closed
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Ludum Dare 22: “Ghost Town”

Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the […]

Posted on December 20, 2011 at 11:52 pm by eli · Permalink · One Comment
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B.A.D. animation

Simon reminded me how much glitchy animation is fun, so for one of my “daily exercises” I made a jittery guy do some silly animation. Looking at it again about a week later still makes me feel good, so here it is. B.A.D. Animation (Flash)

Posted on December 15, 2011 at 9:19 pm by eli · Permalink · Comments Closed
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Daily Freeforms

As part of an “intuitive drawing” course my wife and I are taking, I decided to spend 15 minutes (or more) each day drawing whatever comes to mind. Here are the results of the experiment after almost two weeks.     Another source of inspiration is David Evans’s daily drawings.

Posted on November 26, 2011 at 10:09 pm by eli · Permalink · 2 Comments
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Genetic Creatures

EDIT: fixed Dropbox link to sources & PDF. Thanks Mike! As an elective course taken in order to fulfill requirements to complete my B.Sc., I took the course Introduction to Computational Physics, taught by Professor Karliner at Tel Aviv University. The course was a mash-up of many interesting computational techniques, most of which are used […]