Ludum Dare 22: “Ghost Town”

Here is my entry for the 22nd Ludum Dare 48-hour game development competition.

All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time.


Bonus: a time-lapse video of the entire development process! Starring Chloe the wonder-cat as spiritual totem of Gamedev.
Coming soon: a postmortem!
Posted on December 20, 2011 at 11:52 pm by eli · Permalink
In: Uncategorized · Tagged with: , , , , , , , , , , , , ,

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  1. Written by the megastructure development blog » Ghost Town post-mortem
    on December 24, 2011 at 7:28 pm

    […] than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps […]

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