Archive for May, 2011
8tracks – Airborne Megastructure Cascade
Thirteen tracks of rocket-powered machinery piloted by a faceless android, sometimes gliding past on hot-air currents.
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
Player Non-Player Characters
They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals […]
In: Uncategorized · Tagged with: development, game, game design, ld48, ludum dare, many-worlds interpretation, meta-gaming, metaphysics, non-player characters, npc, npcs, old man, philosophy, player, pnpc, quantum physics, solipsism, zelda
8tracks – Rewiring the Megastructure
– BEGIN TRANSMISSION – REQUEST: hard-wiring of telecommunication infrastructure in local sectors 53.A, 53.C, 53.D. CAUSE: recent class III cataclysmic failure. ATTACHED: 14 encoded audio carriers of nominal data for heuristic development. – END TRANSMISSION – Including tracks by: Sleepy Town Manufacture Global Communication Akufen Telefon Tel Aviv Charles Webster Juno Reactor … […]
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
The Legend of Old Man – Ludum Dare #20
This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.
In: Uncategorized · Tagged with: as3, competition, compo, flash, flixel, game, it's dangerous to go alone! Take this., ld48, legend, legend of old man, ludum dare, words, zelda