Ghost Town post-mortem
Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone […]
In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
Ludum Dare 22: “Ghost Town”
Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the […]
In: Uncategorized · Tagged with: as3, everything, flash, flixel, ghost town, graphics gale, LD, ld48, ludum dare, photoshop, project, speed painting, timelapse, weekend
Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21
Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.
In: Uncategorized · Tagged with: browser, escape, flash, game, ld48, ludum dare, play
Player Non-Player Characters
They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals […]
In: Uncategorized · Tagged with: development, game, game design, ld48, ludum dare, many-worlds interpretation, meta-gaming, metaphysics, non-player characters, npc, npcs, old man, philosophy, player, pnpc, quantum physics, solipsism, zelda
The Legend of Old Man – Ludum Dare #20
This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.
In: Uncategorized · Tagged with: as3, competition, compo, flash, flixel, game, it's dangerous to go alone! Take this., ld48, legend, legend of old man, ludum dare, words, zelda
WorstQuest: The Quest for the Worst Game
Nobody sets out to make a game with the goal of creating the worst game they have ever made. Or do they? This past week, some 35 developers attempted to do just that, spurred on by the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. The competition, hosted by the elusive MrDude, […]
In: Uncategorized · Tagged with: analysis, games, link-heavy, long-ass blog post, ludum dare, mini-ld 25, mrdude, potato potato potato potato potato potato potato potato potato potato
Mini-LD25 “Worst Game” – Chompre
I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend […]
In: Uncategorized · Tagged with: chompre, flash, flixel, game, ld48, ludum dare, minild25, worst game
Mt. Brawlalot – competition results
Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, […]
In: Personal projects, Uncategorized · Tagged with: analysis, ante-mortem, competition, game, ludum dare, post-mortem
Atop Mt. Brawlalot – Ludum Dare #18
My entry for the 18th Ludum Dare 48-hour game development competition was called “Atop Mt. Brawlalot”. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in. The theme of this competition was “Enemies as Weapons”. The physics are quite wonky, but it is “broken […]
In: Personal projects · Tagged with: brawling chompers, competition, game, ld48, ludum dare, unity
You are me now – Ludum Dare #17
Here is my entry for the 17th Ludum Dare competition! The theme of the compo was “Islands”. It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game. If you get stuck, you may need to backtrack a bit. […]
In: Uncategorized · Tagged with: 48-hours, competition, flixel, game, islands, LD, ld48, ludum dare