Archive for August, 2009
NoiseViewer Version 1.8: leaping to the third dimension
The NoiseViewer has been improved once again. Today’s version brings 3D pattern generation capability. Albeit a simple implementation, but nonetheless a start. Building in 3D is available by choosing the “Boxes” layer type, and clicking “Change base”. (Boxes are not available as a sub-layer.) Here is a screenshot of the boxes in action. Here, their […]
In: Uncategorized · Tagged with: 1.8, 3d, boxes, noise, noiseviewer, procedural content generation
Mac version, new information page
Wolfgang has kindly provided a Mac OS X build for the NoiseViewer. This download and further information available on the new NoiseViewer Information and Downloads page.
In: Uncategorized · Tagged with: code, information, meta, news, noiseviewer
NoiseViewer, version 1.75
Overview of version 1.75 Certain breakthroughs have led us to a plethora of new and amazing noise! We have made the leap from continuous noise to discrete noise patterns, which will help us later. Here is a nice island, which is trivial to make in the latest version: (XML) And here are some shots of […]
In: Uncategorized · Tagged with: 3d, circles, code, discrete noise, procedural content generation, pseudorandom, simplex noise, squares
Circles and Squares
Overview of version 1.6 Hello, and welcome to version 1.6 of the famous NoiseViewer. This “release” has a number of new and amazing surprises. For instance: thanks to the TinyXML library, now you can save and load your creative patterns to an XML file (not yet supported on OS X). Also, new layer types are […]
In: Uncategorized · Tagged with: circles, code, example, layers, procedural content generation, pseudorandom, squares, tinyxml, XML
NoiseViewer – version 1.5
The NoiseViewer project has been progressing slowly but surely. This new version paves the way for sub-layers to control variables in higher layers of noise. For instance, you assign an “input” layer to define the changing cutoff value for every point in the top layer. Here is a screenshot illustrating this feature in action: This […]
In: Uncategorized · Tagged with: code, glut, osx, procedural content generation, simplex noise, sublayers