Archive for the ‘Uncategorized’ Category
Archiving blog.megastructure.org
It’s been really fun to follow my thoughts and various projects over the years with this blog-like apparatus. But I haven’t been extremely active in this area for a while, so I’m moving it to a static archive on Neocities.org. Thanks for visiting and taking an interest. I will try to keep these links alive […]
In: Uncategorized · Tagged with: archive, end-of-life, megastructure, meta
Kicking the tires
It’s true that we’re probably not here, we do not exist, we are simply experiencing a memory or a dream, and there’s nothing but our own personal sensory impulses to back anything up. Furthermore, what if there’s nobody else at all, and this entire elaborate illusion is nothing more than a product of my [your] […]
In: Uncategorized · Tagged with: complexity, creation, life, thoughts
Expression through play
Among some recent thoughts I’ve been having is the idea that “play” is more important than “game”. When you play with a system, or with people, you engage in a testing of boundaries, an exploration of the configuration space. A game is just one kind of system supporting such an activity.
In: Uncategorized · Tagged with: analysis, art, experience, exploration, expression, game, play, theory
The creative veil
A while ago, I watched a video where a pleasant man explained how humans tend to increase their abilities until they are “good enough” in any given field, afterwards they tend to stop improving. He called this the “OK Plateau”. One of the suggested methods to conquer this plateau is to try and appreciate the […]
In: Uncategorized · Tagged with: audience, creativity, ellaguro, film, games, l0stw0rlds, liz ryerson, movies, music, novels, problem attic, process, rant, scraps, thoughts, video games, writing
The Kfar-Saba Indies: local game development
I don’t see myself as a Man of the Big World. But thanks to the internet, and Twitter in particular, I can soak up a lot of different world experiences without leaving my house. Why does anyone need to actually meetup physically anymore? Can’t we do everything digitally online? This narrative has sustained me for […]
In: Uncategorized · Tagged with: andy moore, community, game development, gamedev, gdc, kfar saba, kfar saba indies, ksindies, local meetup, unconference
Nostalgia: Late 90s
I recently rediscovered George Buckenham’s amazing Games We Have Known and Loved, where he collects concise recordings of people talking about their favorite moments in games. It’s remarkable how so many different people can experience the same game in such different ways. Listening to some of the accounts reminded me of a game that I […]
In: Uncategorized · Tagged with: atmosphere, cheat codes, dark forces, fps, games, games we have known and loved, jazz, jedi knight, megastructure, nostalgia, pat metheny, proteus, remembering, star wars
Retrospective: B.Sc. Edition
Note: this is a Very Long Post. About a year ago, I finished the last semester of my Physics degree at Tel Aviv University. A few scary exams and written projects later, and I had completed my requirements. Two days ago, they announced a Higgs-like particle observed at the LHC. Yesterday, I received notice that […]
In: Uncategorized · Tagged with: academia, learning, physics, retrospective, studies, tau, tel aviv, tel aviv university, university
FPSTXT: the text-based first-person shooter
(Looking for the links to the game? Skip to the end of the post…) June began with a game development event called 7DFPS: the seven-day FPS challenge. Participants from around the globe built first-person shooter games. I didn’t sign up, and my game doesn’t appear in the list, but the fact that the event […]
In: Uncategorized · Tagged with: 14dsprl, 7dfps, browser, first-person shooter, fps, free, game, game jam, IF, inform, inform 7, play, play online, text adventure
80s corporate name and logo
Notch has offered to add names of indie game studios to the world of his upcoming game 0x10c, apparently as fictional hi-tech companies. Megastructure Industries is already a tongue-in-cheek kind of name. It means to invoke Tsutomu Nihei’s fictional company Toha Heavy Industries, as well as give the feeling of a cyberpunk megacorp, with either millions of […]
In: Uncategorized · Tagged with: 80s, corporate logo, epic megagames, header, incorporated, letterhead, logo, megastructure industries, megastructure technologies, notch, ox10c, tsutomu nihei, twitter
Presenting FEX
This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is. My […]