NoiseViewer, version 1.75
Overview of version 1.75 Certain breakthroughs have led us to a plethora of new and amazing noise! We have made the leap from continuous noise to discrete noise patterns, which will help us later. Here is a nice island, which is trivial to make in the latest version: (XML) And here are some shots of […]
Posted on August 19, 2009 at 6:37 am by eli · Permalink
· Comments Closed
In: Uncategorized · Tagged with: 3d, circles, code, discrete noise, procedural content generation, pseudorandom, simplex noise, squares
In: Uncategorized · Tagged with: 3d, circles, code, discrete noise, procedural content generation, pseudorandom, simplex noise, squares
Circles and Squares
Overview of version 1.6 Hello, and welcome to version 1.6 of the famous NoiseViewer. This “release” has a number of new and amazing surprises. For instance: thanks to the TinyXML library, now you can save and load your creative patterns to an XML file (not yet supported on OS X). Also, new layer types are […]
Posted on August 14, 2009 at 12:59 pm by eli · Permalink
· Comments Closed
In: Uncategorized · Tagged with: circles, code, example, layers, procedural content generation, pseudorandom, squares, tinyxml, XML
In: Uncategorized · Tagged with: circles, code, example, layers, procedural content generation, pseudorandom, squares, tinyxml, XML