Expression through play
Among some recent thoughts I’ve been having is the idea that “play” is more important than “game”. When you play with a system, or with people, you engage in a testing of boundaries, an exploration of the configuration space. A game is just one kind of system supporting such an activity.
In: Uncategorized · Tagged with: analysis, art, experience, exploration, expression, game, play, theory
Leaving Satisfactoria – Ludum Dare #16
My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed “Exploration”. Download Get the competition version here: Leaving Satisfactoria – exe and source.zip (10,142 KB – Windows .exe and full source) alternative download Leaving Satisfactoria.zip (328 KB – full source, needs pygame [see below])
In: Personal projects · Tagged with: competition, exploration, game, ld48, ludum dare, pygame, satisfactoria
screenshot smorgasbord, elevators
Slowly but surely, scriptable objects (like elevators) are being incorporated into the engine. Here are some new screens, reflecting changes in lighting and modeling. Also, the new elevator shaft rooms are visible. (Wolfgang discovered the ceiling pillars that go on forever.)
In: Uncategorized · Tagged with: elevators, environment, exploration, gallery, images, lighting, Megastrata, procedural content generation, screenshots, scriptable, shafts