So Twenty-One [Abandoned WIP]
I’ve been sitting on this project for a long while, and it’s time to come to terms with the fact that it will probably never be completed. So I’m releasing it and the source code in the very state it exists on my hard drive. The game was inspired by (and features) So Twenty One […]
In: Personal projects · Tagged with: abandoned, allegro, atmospheric, c++, game, megastructure, music, personal project, sleepy town manufacture, wip
The creative veil
A while ago, I watched a video where a pleasant man explained how humans tend to increase their abilities until they are “good enough” in any given field, afterwards they tend to stop improving. He called this the “OK Plateau”. One of the suggested methods to conquer this plateau is to try and appreciate the […]
In: Uncategorized · Tagged with: audience, creativity, ellaguro, film, games, l0stw0rlds, liz ryerson, movies, music, novels, problem attic, process, rant, scraps, thoughts, video games, writing
Presenting FEX
This Friday, after five years, Fez is finally coming to households everywhere! … if you have an Xbox, of course. And if that wasn’t enough to give me a Feeling of Missing Out, a select elite who got the game early have already flooded the twitternets with reports of how wonderful the game is. My […]
In: Uncategorized · Tagged with: daniel, fex, fez, flash, flixel, game, music, polytron
How to download a Real Audio file without installing crapware
After spending the better part of this morning struggling against obsolete file formats (Real Audio), I thought I would catalog and document the finished process for future reference. Feel free to sing along.
In: Uncategorized · Tagged with: audacity, crap audio, crap media, crapware, freeware, lifetips, linux, mp3, mplayer, music, protip, RA, ram, real, real audio, real crap, real media, rm, sound, took me all day, ubuntu, virtualbox
8tracks – Airborne Megastructure Cascade
Thirteen tracks of rocket-powered machinery piloted by a faceless android, sometimes gliding past on hot-air currents.
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
8tracks – Rewiring the Megastructure
– BEGIN TRANSMISSION – REQUEST: hard-wiring of telecommunication infrastructure in local sectors 53.A, 53.C, 53.D. CAUSE: recent class III cataclysmic failure. ATTACHED: 14 encoded audio carriers of nominal data for heuristic development. – END TRANSMISSION – Including tracks by: Sleepy Town Manufacture Global Communication Akufen Telefon Tel Aviv Charles Webster Juno Reactor … […]
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
Rocket Research
Rocket Research is an experiment that became a much larger project than its actual size. It’s too big a game to be given the small scope I gave it, and the idea is too small to warrant expanding the scope. The concept stems from my experiences studying physics, specifically the schism between the real world […]
In: Uncategorized · Tagged with: daniel, game, models, music, physics, pre-LD, rocketresearch, schism, sounds, studies, unity, unity3d, university, wolfgang
Megastructure Transport System
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
Distant Chimneys
In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”. There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out. The music was made with Musagi (another Dr. Petter creation), instruments […]