Collisions and Cosmetics – v1.87
Version 1.87 released: as usual, to be found on the information page. Major changes in this version include a newer, less degenerate collision engine. The player now collides with surfaces, instead being manually bound to a certain volume. Also, steps have been taken towards making the corridors more visually interesting. This means adding chamfering to […]
Posted on October 11, 2009 at 3:03 am by eli · Permalink
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In: Uncategorized · Tagged with: architecture, collisions, cosmetics, exploring, Megastrata, procedural content generation, screenshots
In: Uncategorized · Tagged with: architecture, collisions, cosmetics, exploring, Megastrata, procedural content generation, screenshots
Version 1.86 Released, corridor-enabled
Collisions are coming together, even if they are simplistic. This means we can now explore an infinitely-generated space, full of corridors and rooms. The latest version has been uploaded, the very same one from the teaser vid. Please note that there are disabled stubs for working with ffmpeg, but I decided it was far too […]
Posted on September 29, 2009 at 10:52 pm by eli · Permalink
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In: Uncategorized · Tagged with: code, collisions, corridors, interior, Megastrata, noiseviewer, procedural content generation
In: Uncategorized · Tagged with: code, collisions, corridors, interior, Megastrata, noiseviewer, procedural content generation