Expression through play

Among some recent thoughts I’ve been having is the idea that “play” is more important than “game”. When you play with a system, or with people, you engage in a testing of boundaries, an exploration of the configuration space. A game is just one kind of system supporting such an activity.

Posted on April 5, 2014 at 11:21 am by eli · Permalink · Comments Closed
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FPSTXT: the text-based first-person shooter

  (Looking for the links to the game? Skip to the end of the post…) June began with a game development event called 7DFPS: the seven-day FPS challenge. Participants from around the globe built first-person shooter games. I didn’t sign up, and my game doesn’t appear in the list, but the fact that the event [...]

Posted on June 27, 2012 at 11:03 pm by eli · Permalink · 3 Comments
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Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21

Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.

Posted on August 22, 2011 at 2:04 am by eli · Permalink · 2 Comments
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