Atop Mt. Brawlalot – Ludum Dare #18
My entry for the 18th Ludum Dare 48-hour game development competition was called “Atop Mt. Brawlalot”. It is the story of one brave individual, who resolves to fling any opposition from the mountain, rather than give in.
The theme of this competition was “Enemies as Weapons”.
The physics are quite wonky, but it is “broken in a good/funny way” as one commenter says. I like that, and yes, I feel it was broken properly.
Links to download on the official submission page.
Also notable were Yoni’s first ever LD entry, and Daniel’s second.
In: Personal projects · Tagged with: brawling chompers, competition, game, ld48, ludum dare, unity
You are me now – Ludum Dare #17
Here is my entry for the 17th Ludum Dare competition!
The theme of the compo was “Islands”.
It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game.
If you get stuck, you may need to backtrack a bit.
(original LD entry) | (source) | (post-competition auto-analysis)
(intro/extro music) | (island theme music)
In: Uncategorized · Tagged with: 48-hours, competition, flixel, game, islands, LD, ld48, ludum dare
Distant Chimneys
In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”. There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out.
The music was made with Musagi (another Dr. Petter creation), instruments created in Absynth.
I feel very comfortable with Flixel, which I will probably use for the competition.
Play Distant Chimneys after the jump.
In: Uncategorized · Tagged with: ambience, chimneys, dynamic sprites, effect, flixel, game, LD, mood, music, practice, sound, wind
Cherrybrush sketches
Megastructure sketches I drew using Cherrybrush (by the amazing Dr. Petter).
Thing-a-Day 2010: Complete
After participating in Thing-a-Day for my second year, I put together a summary grid with everything in one place. The complete graphical source is also available in a convenient .zip file.
For the graphics source and more info, see the original Posterous post on Thing-a-Day.com.
In: Personal projects · Tagged with: 2010, art, download, pixel, source, tad, thing-a-day, zip
The Character Project: Week Six – Amy
Created for week six of The Character Project.
In: Personal projects · Tagged with: amy, character project, daniel, flash, flixel, game, mini game
Hammond: A mailman’s dream
Hammond: A mailman’s dream is a small game I wrote for The Character Project.
In: Personal projects · Tagged with: character, flash, flashdevelop, flixel, game, hammond, inkscape, wegotcharacter
Leaving Satisfactoria – Ludum Dare #16
My entry for the 16th Ludum Dare 48-hour game creation competition. This competition was themed “Exploration”.
Download
Get the competition version here:
- Leaving Satisfactoria – exe and source.zip (10,142 KB – Windows .exe and full source)
- Leaving Satisfactoria.zip (328 KB – full source, needs pygame [see below])
In: Personal projects · Tagged with: competition, exploration, game, ld48, ludum dare, pygame, satisfactoria
official megastrata hiatus
This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride.
However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time a less lofty goal will be chosen, and the project may attain a feeling of completeness. I believe I may have reached too high in this current cycle, and constantly straining my neck looking at the goals is frustrating and discouraging.
For now, there are some other projects that demand pursuing. Rest assured that the Megastructure will return; because the truth is, it never ceased existing to begin with.
This blog will continue to exist as a development log, as well as @megastrata. I am participating in Ludum Dare #16 this weekend, under the name eli.
In: Uncategorized · Tagged with: announcement, games, hiatus, ld48, ludum dare, Megastrata
Elevated – v1.88
After starting year 2 of physics at TAU, it’s been hard to find time for anything other than schoolwork or zoning out. It’s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix bizarre stability issues as they arise; I’m not sure they have been addressed properly. Please let me know if this version crashes.
As always: get the latest version from the Megastrata information and download page.
In: Uncategorized · Tagged with: 1.88, code, game, Megastrata, procedural content generation









