NoiseViewer, version 1.75
Overview of version 1.75 Certain breakthroughs have led us to a plethora of new and amazing noise! We have made the leap from continuous noise to discrete noise patterns, which will help us later. Here is a nice island, which is trivial to make in the latest version: (XML) And here are some shots of […]
Posted on August 19, 2009 at 6:37 am by eli · Permalink
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In: Uncategorized · Tagged with: 3d, circles, code, discrete noise, procedural content generation, pseudorandom, simplex noise, squares
In: Uncategorized · Tagged with: 3d, circles, code, discrete noise, procedural content generation, pseudorandom, simplex noise, squares