Version 1.86 Released, corridor-enabled

Collisions are coming together, even if they are simplistic. This means we can now explore an infinitely-generated space, full of corridors and rooms. The latest version has been uploaded, the very same one from the teaser vid.

Please note that there are disabled stubs for working with ffmpeg, but I decided it was far too bulky to add to the project. I only used it for a few export clips, for the teaser.

Also, as Wolfgang points out, the Mac version does not look the same as the Windows version (most of the walls are transparent). This is evidently because of some nonstandard usage of OpenGL that Windows is willing to forgive. Any thoughts or suggestions on how this might be solved would be quite welcome.

Regardless, the project is moving forward, and new and exciting features are coming. Stay tuned.

Posted on September 29, 2009 at 10:52 pm by eli · Permalink
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