Collisions and Cosmetics – v1.87
Version 1.87 released: as usual, to be found on the information page.
Major changes in this version include a newer, less degenerate collision engine. The player now collides with surfaces, instead being manually bound to a certain volume.
Also, steps have been taken towards making the corridors more visually interesting. This means adding chamfering to some corners, and variable heights to the corridors. (Suggestion in part by @zdanielz.)
Posted on October 11, 2009 at 3:03 am by eli · Permalink
In: Uncategorized · Tagged with: architecture, collisions, cosmetics, exploring, Megastrata, procedural content generation, screenshots
In: Uncategorized · Tagged with: architecture, collisions, cosmetics, exploring, Megastrata, procedural content generation, screenshots