Archive for the ‘Uncategorized’ Category
GDC12 Pirate Kart games
Thanks to the efforts of ExciteMike (and the incredible Glorious Trainwrecks!), over 1000 games were collected for a “GDC Pirate Kart”! The concept is simple: getting to GDC is expensive, and putting up a booth is even more expensive. Making a pirate kart that would be displayed on the GDC floor enabled a conference […]
In: Uncategorized · Tagged with: excitemike, gdc, gdc pirate kart, gdc12, glorious trainwrecks, glorioustrainwrecks, pirate kart, spindleyq
What’s at stake?
Ludum Dare #22 (December, 2011) is long gone, but I’m still feeling the repercussions. Alongside seven hundred and sixteen other people, I spent a weekend building a computer game from start to finish all on my own. This was the seventh Ludum Dare competition running that I’ve accomplished, and the learning experience never lets up. […]
GDC 2012: Folk Games
Having finished my degree the previous summer, it would appear that everything should just go “back to normal”. The craziness is over, my brief foray into a bizarre and even slightly antagonistic field (Physics) has come to an end, and now I can return to the workforce with renewed vigor. Because there is only so […]
In: Uncategorized · Tagged with: folk games, gdc, gdc12, get it up, photos, rant, san francisco
Eli News Update
== — == we interrupt this broadcast for a special news bulletin == — == This year I will be attending the Game Developers Conference in San Francisco, California. All arrangements have been booked, and I will arrive a few days earlier to poke around the city and meet with family and friends. If you […]
In: Uncategorized · Tagged with: contact, cv, game, game dev, games, gdc, news, resume, update, work
How to download a Real Audio file without installing crapware
After spending the better part of this morning struggling against obsolete file formats (Real Audio), I thought I would catalog and document the finished process for future reference. Feel free to sing along.
In: Uncategorized · Tagged with: audacity, crap audio, crap media, crapware, freeware, lifetips, linux, mp3, mplayer, music, protip, RA, ram, real, real audio, real crap, real media, rm, sound, took me all day, ubuntu, virtualbox
Ghost Town post-mortem
Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone […]
In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
Ludum Dare 22: “Ghost Town”
Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the […]
In: Uncategorized · Tagged with: as3, everything, flash, flixel, ghost town, graphics gale, LD, ld48, ludum dare, photoshop, project, speed painting, timelapse, weekend
B.A.D. animation
Simon reminded me how much glitchy animation is fun, so for one of my “daily exercises” I made a jittery guy do some silly animation. Looking at it again about a week later still makes me feel good, so here it is. B.A.D. Animation (Flash)
Daily Freeforms
As part of an “intuitive drawing” course my wife and I are taking, I decided to spend 15 minutes (or more) each day drawing whatever comes to mind. Here are the results of the experiment after almost two weeks. Another source of inspiration is David Evans’s daily drawings.
Genetic Creatures
EDIT: fixed Dropbox link to sources & PDF. Thanks Mike! As an elective course taken in order to fulfill requirements to complete my B.Sc., I took the course Introduction to Computational Physics, taught by Professor Karliner at Tel Aviv University. The course was a mash-up of many interesting computational techniques, most of which are used […]
In: Uncategorized · Tagged with: algorithm, bullet, computational physics, course, coursework, creatures, genetic algorithm, genetic creatures, pdf, physics, project, report, simulation, university, videos, youtube