Archive for the ‘Uncategorized’ Category
Escape Imprisonment at the Satanic Mental Hospital – Ludum Dare 21
Ludum Dare 21: “Escape” There were tons of features I wanted to add, notably the huge sub-plot where the character is actually a mental patient “escaping” their reality by inventing a punching hero. The game was meant to switch back and forth between these two realities.
In: Uncategorized · Tagged with: browser, escape, flash, game, ld48, ludum dare, play
Entropy, consciousness and sense of time
Like gravity that tells us which way is “up”, entropy is said to tell us which way is “future”. But unlike gravity, which is a nearly-constant acceleration acting upon us, entropy is a property of relatively large systems. So can we “feel” entropy?
In: Uncategorized · Tagged with: cognitive, consciousness, entropy, feelings, hopefully accurate, physics, sense, thought experiment, time
8tracks – Airborne Megastructure Cascade
Thirteen tracks of rocket-powered machinery piloted by a faceless android, sometimes gliding past on hot-air currents.
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
Player Non-Player Characters
They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals […]
In: Uncategorized · Tagged with: development, game, game design, ld48, ludum dare, many-worlds interpretation, meta-gaming, metaphysics, non-player characters, npc, npcs, old man, philosophy, player, pnpc, quantum physics, solipsism, zelda
8tracks – Rewiring the Megastructure
– BEGIN TRANSMISSION – REQUEST: hard-wiring of telecommunication infrastructure in local sectors 53.A, 53.C, 53.D. CAUSE: recent class III cataclysmic failure. ATTACHED: 14 encoded audio carriers of nominal data for heuristic development. – END TRANSMISSION – Including tracks by: Sleepy Town Manufacture Global Communication Akufen Telefon Tel Aviv Charles Webster Juno Reactor … […]
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
The Legend of Old Man – Ludum Dare #20
This is my entry for the 20th Ludum Dare 48-hour game competition. The theme was “It’s dangerous to go alone! Take this.” Screenshots: Play The Legend of Old Man after the jump.
In: Uncategorized · Tagged with: as3, competition, compo, flash, flixel, game, it's dangerous to go alone! Take this., ld48, legend, legend of old man, ludum dare, words, zelda
Rocket Research
Rocket Research is an experiment that became a much larger project than its actual size. It’s too big a game to be given the small scope I gave it, and the idea is too small to warrant expanding the scope. The concept stems from my experiences studying physics, specifically the schism between the real world […]
In: Uncategorized · Tagged with: daniel, game, models, music, physics, pre-LD, rocketresearch, schism, sounds, studies, unity, unity3d, university, wolfgang
WorstQuest: The Quest for the Worst Game
Nobody sets out to make a game with the goal of creating the worst game they have ever made. Or do they? This past week, some 35 developers attempted to do just that, spurred on by the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. The competition, hosted by the elusive MrDude, […]
In: Uncategorized · Tagged with: analysis, games, link-heavy, long-ass blog post, ludum dare, mini-ld 25, mrdude, potato potato potato potato potato potato potato potato potato potato
Mini-LD25 “Worst Game” – Chompre
I made a worst game for the 25th Mini-Ludum Dare competition, “The Worst Game I Have Ever Made”. Trying to make something bad seems to relieve one’s self from the stress of making a great game on your first try. The competition is still open (for a few days at least), and I recommend […]
In: Uncategorized · Tagged with: chompre, flash, flixel, game, ld48, ludum dare, minild25, worst game