Distant Chimneys
In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”. There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out.
The music was made with Musagi (another Dr. Petter creation), instruments created in Absynth.
I feel very comfortable with Flixel, which I will probably use for the competition.
Play Distant Chimneys after the jump.
Use arrow keys to move and jump. You might need to click on the game before playing, to give it focus.
Posted on April 16, 2010 at 1:27 pm by eli · Permalink
In: Uncategorized · Tagged with: ambience, chimneys, dynamic sprites, effect, flixel, game, LD, mood, music, practice, sound, wind
In: Uncategorized · Tagged with: ambience, chimneys, dynamic sprites, effect, flixel, game, LD, mood, music, practice, sound, wind
on April 16, 2010 at 11:26 pm
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I guess you win when you get to the stairs at the end. I wish I had speakers here at work…
on April 17, 2010 at 5:07 pm
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Hey Shady! You totally won. That’s as far as it goes, this time.
It’s too bad about the speakers, because part of the point was the music. But it’s just a first try, so don’t feel too bad about it =)