thoughts on predictably-autogenerated content
I opened this separate WordPress blog on Megastructure.org in order to explore some more technical aspects of the building process. I hope to publish my findings as I go along, with the lofty goal of making a complete Megastructure experience freely available. The stepping-stones along the way consist of modeling separate aspects of the Megastructure, […]
Posted on July 6, 2009 at 1:13 am by eli · Permalink
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In: Uncategorized · Tagged with: game, megastructure, PCG, procedural content generation, pseudorandom, random, simulation, world
In: Uncategorized · Tagged with: game, megastructure, PCG, procedural content generation, pseudorandom, random, simulation, world