Archive for the ‘Uncategorized’ Category
Megastructure Transport System
In: Uncategorized · Tagged with: 8tracks, megastructure, mix, music
Balloons
In honor of our third anniversary, I made us a little two-button, two-player game. Keep afloat using the balloons, and catch a flying Chloe for extra bonus points. Play after the jump.
In: Uncategorized · Tagged with: anniversary, arcade, balloons, chloe, flash, flixel, gamegift, pixels, pixlizr, punes, two-button, two-player
pixlizr – sprites made easier
Introducing the PIXLIZR (currently v0.2). Updates to come soon, including XML support. For more info and downloads, see the new Tools page.
In: Uncategorized · Tagged with: announce, art, clanlib, pixels, pixlizr, sprites, tools
Ludum Dare 19: “Lost Races’ Artifacts Recovery”
According to Daniel, my Ludum Dare concepts are hit-or-miss. As of now, I have participated in four Ludum Dare 48-hour game development competitions, and it’s hard to gauge if I have improved or not. For Ludum Dare 19, our theme was “Discovery”.1 Much time was spent finding a suitable game idea before I actually started […]
Mt. Brawlalot – competition results
Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, […]
In: Personal projects, Uncategorized · Tagged with: analysis, ante-mortem, competition, game, ludum dare, post-mortem
You are me now – Ludum Dare #17
Here is my entry for the 17th Ludum Dare competition! The theme of the compo was “Islands”. It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game. If you get stuck, you may need to backtrack a bit. […]
In: Uncategorized · Tagged with: 48-hours, competition, flixel, game, islands, LD, ld48, ludum dare
Distant Chimneys
In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”. There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out. The music was made with Musagi (another Dr. Petter creation), instruments […]
In: Uncategorized · Tagged with: ambience, chimneys, dynamic sprites, effect, flixel, game, LD, mood, music, practice, sound, wind
Cherrybrush sketches
Megastructure sketches I drew using Cherrybrush (by the amazing Dr. Petter).
official megastrata hiatus
This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride. However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time […]
In: Uncategorized · Tagged with: announcement, games, hiatus, ld48, ludum dare, Megastrata
Elevated – v1.88
After starting year 2 of physics at TAU, it’s been hard to find time for anything other than schoolwork or zoning out. It’s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix […]
In: Uncategorized · Tagged with: 1.88, code, game, Megastrata, procedural content generation