Archive for the ‘Uncategorized’ Category

Megastructure Transport System

Posted on February 26, 2011 at 11:04 am by eli · Permalink · Comments Closed
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Balloons

In honor of our third anniversary, I made us a little two-button, two-player game. Keep afloat using the balloons, and catch a flying Chloe for extra bonus points. Play after the jump.

Posted on January 16, 2011 at 10:30 pm by eli · Permalink · One Comment
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pixlizr – sprites made easier

Introducing the PIXLIZR (currently v0.2). Updates to come soon, including XML support. For more info and downloads, see the new Tools page.

Posted on January 15, 2011 at 10:41 am by eli · Permalink · Comments Closed
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Ludum Dare 19: “Lost Races’ Artifacts Recovery”

According to Daniel, my Ludum Dare concepts are hit-or-miss. As of now, I have participated in four Ludum Dare 48-hour game development competitions, and it’s hard to gauge if I have improved or not. For Ludum Dare 19, our theme was “Discovery”.1 Much time was spent finding a suitable game idea before I actually started […]

Posted on December 29, 2010 at 8:29 pm by eli · Permalink · Comments Closed
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Mt. Brawlalot – competition results

Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, […]

Posted on September 13, 2010 at 10:14 pm by eli · Permalink · Comments Closed
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You are me now – Ludum Dare #17

Here is my entry for the 17th Ludum Dare competition! The theme of the compo was “Islands”. It is called “You are me now”. You may need to click on the game to give it focus before playing. Hopefully, all instructions are given in-game. If you get stuck, you may need to backtrack a bit. […]

Posted on April 26, 2010 at 12:25 am by eli · Permalink · 7 Comments
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Distant Chimneys

In preparation for next week’s Ludum Dare (#17), I have been working on atmospheric effects. The results are here, in what I call “Distant Chimneys”.  There is little in the way of gameplay, but I’m pleased with how the background and ambient effects turned out. The music was made with Musagi (another Dr. Petter creation), instruments […]

Posted on April 16, 2010 at 1:27 pm by eli · Permalink · 2 Comments
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Cherrybrush sketches

Megastructure sketches I drew using Cherrybrush (by the amazing Dr. Petter).

Posted on April 3, 2010 at 12:54 pm by eli · Permalink · One Comment
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official megastrata hiatus

This project has come further than any other of the previous attempts. Similarly, it has been a fantastic learning experience so far. Unfortunately, a conceptual blockade has emerged for various reasons, among them Sloth and Pride. However, the idea has been around for years now, and it will reincarnate better than ever. Maybe next time […]

Posted on December 11, 2009 at 9:31 am by eli · Permalink · Comments Closed
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Elevated – v1.88

After starting year 2 of physics at TAU, it’s been hard to find time for anything other than schoolwork or zoning out. It’s been more than a month since last code update, and not much has improved. Elevators are now usable, complete with internal colliding surfaces. Most of the development has been trying to fix […]

Posted on November 13, 2009 at 11:10 am by eli · Permalink · Comments Closed
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